pub struct CompositionRenderDataSceneBrushContent { /* private fields */ }Expand description
The content of a scene brush on the server: the render data the UI thread recorded for it.
Implementations§
Source§impl CompositionRenderDataSceneBrushContent
impl CompositionRenderDataSceneBrushContent
pub fn new( brush: Rc<dyn ITileBrush>, properties: &CompositionRenderDataSceneBrushContentProperties, ) -> Self
Sourcepub fn render_data(&self) -> &Rc<ServerCompositionRenderData>
pub fn render_data(&self) -> &Rc<ServerCompositionRenderData>
The render data that is replayed.
Trait Implementations§
Source§impl IBrush for CompositionRenderDataSceneBrushContent
impl IBrush for CompositionRenderDataSceneBrushContent
Source§fn as_immutable_brush(&self) -> Option<&dyn IImmutableBrush>
fn as_immutable_brush(&self) -> Option<&dyn IImmutableBrush>
The brush viewed as
IImmutableBrush, when it is one (the is IImmutableBrush test of upstream).Source§fn transform_origin(&self) -> RelativePoint
fn transform_origin(&self) -> RelativePoint
The origin of the brush
transform.Source§fn relative_transform(&self) -> Option<Rc<dyn ITransform>>
fn relative_transform(&self) -> Option<Rc<dyn ITransform>>
The transform of the brush, relative to the bounds of the painted
area.
Source§fn as_any(&self) -> &dyn Any
fn as_any(&self) -> &dyn Any
The implementing value, for downcasts to immutable brush types. For
mutable brushes use
as_object.Source§fn into_immutable_brush(self: Rc<Self>) -> Option<Rc<dyn IImmutableBrush>>
fn into_immutable_brush(self: Rc<Self>) -> Option<Rc<dyn IImmutableBrush>>
The brush as an
IImmutableBrush handle, when it is immutable.Source§fn as_object(&self) -> Option<&FerroObject>
fn as_object(&self) -> Option<&FerroObject>
The object behind the brush when it is a mutable
Brush.Source§fn as_solid_color_brush(&self) -> Option<&dyn ISolidColorBrush>
fn as_solid_color_brush(&self) -> Option<&dyn ISolidColorBrush>
The brush viewed as
ISolidColorBrush, when it is one.Source§fn as_gradient_brush(&self) -> Option<&dyn IGradientBrush>
fn as_gradient_brush(&self) -> Option<&dyn IGradientBrush>
The brush viewed as
IGradientBrush, when it is one.Source§fn as_linear_gradient_brush(&self) -> Option<&dyn ILinearGradientBrush>
fn as_linear_gradient_brush(&self) -> Option<&dyn ILinearGradientBrush>
The brush viewed as
ILinearGradientBrush, when it is one.Source§fn as_radial_gradient_brush(&self) -> Option<&dyn IRadialGradientBrush>
fn as_radial_gradient_brush(&self) -> Option<&dyn IRadialGradientBrush>
The brush viewed as
IRadialGradientBrush, when it is one.Source§fn as_conic_gradient_brush(&self) -> Option<&dyn IConicGradientBrush>
fn as_conic_gradient_brush(&self) -> Option<&dyn IConicGradientBrush>
The brush viewed as
IConicGradientBrush, when it is one.Source§fn as_tile_brush(&self) -> Option<&dyn ITileBrush>
fn as_tile_brush(&self) -> Option<&dyn ITileBrush>
The brush viewed as
ITileBrush, when it is one.Source§fn as_image_brush(&self) -> Option<&dyn IImageBrush>
fn as_image_brush(&self) -> Option<&dyn IImageBrush>
The brush viewed as
IImageBrush, when it is one.Source§fn as_scene_brush(&self) -> Option<&dyn ISceneBrush>
fn as_scene_brush(&self) -> Option<&dyn ISceneBrush>
The brush viewed as
ISceneBrush, when it is one.Source§fn as_mutable_brush(&self) -> Option<&dyn IMutableBrush>
fn as_mutable_brush(&self) -> Option<&dyn IMutableBrush>
The brush viewed as
IMutableBrush, when it is one.Source§fn as_composition_render_resource(
&self,
) -> Option<&dyn ICompositionRenderResource>
fn as_composition_render_resource( &self, ) -> Option<&dyn ICompositionRenderResource>
The composition render resource behind the object, if it is a
mutable object with server-side counterparts on the compositors it
is drawn with.
Source§fn as_composition_brush(&self) -> Option<&CompositionBrush>
fn as_composition_brush(&self) -> Option<&CompositionBrush>
The brush as a composition brush, when it is one (the
is CompositionBrush test of upstream).The form of the brush that is sent to the render thread, when the
type keeps one: see
SharedBrush. An
immutable brush creates it once, so its identity is stable.impl IImmutableBrush for CompositionRenderDataSceneBrushContent
Source§impl ISceneBrushContent for CompositionRenderDataSceneBrushContent
impl ISceneBrushContent for CompositionRenderDataSceneBrushContent
Source§fn brush(&self) -> Rc<dyn ITileBrush>
fn brush(&self) -> Rc<dyn ITileBrush>
The tile brush parameters the content is drawn with.
Source§fn render(
&self,
context: &mut dyn IDrawingContextImpl,
transform: Option<Matrix>,
)
fn render( &self, context: &mut dyn IDrawingContextImpl, transform: Option<Matrix>, )
Replays the content into a drawing context.
Source§fn use_scalable_rasterization(&self) -> bool
fn use_scalable_rasterization(&self) -> bool
Whether the content should be rasterized at the resolution it is
displayed at.
Auto Trait Implementations§
impl !RefUnwindSafe for CompositionRenderDataSceneBrushContent
impl !Send for CompositionRenderDataSceneBrushContent
impl !Sync for CompositionRenderDataSceneBrushContent
impl !UnwindSafe for CompositionRenderDataSceneBrushContent
impl Freeze for CompositionRenderDataSceneBrushContent
impl Unpin for CompositionRenderDataSceneBrushContent
impl UnsafeUnpin for CompositionRenderDataSceneBrushContent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> ClassDefaults for Twhere
T: ?Sized,
impl<T> ClassDefaults for Twhere
T: ?Sized,
Source§fn static_constructor()
fn static_constructor()
The static constructor of a type: work done once per thread, after
the properties of the type are registered and before its first
instance exists (class handlers,
affects_render, metadata
overrides). Read more