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IServerVisualContent

Trait IServerVisualContent 

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pub trait IServerVisualContent: 'static {
Show 16 methods // Required method fn as_any(&self) -> &dyn Any; // Provided methods fn deserialize_changes_core( &self, visual: &ServerCompositionVisual, reader: &mut BatchStreamReader<'_>, committed_at: Duration, ) { ... } fn compute_own_content_bounds( &self, _visual: &ServerCompositionVisual, ) -> Option<LtrbRect> { ... } fn render_core( &self, _visual: &ServerCompositionVisual, _context: &mut ServerVisualRenderContext<'_>, _current_transformed_clip: LtrbRect, ) { ... } fn size_changed(&self, _visual: &ServerCompositionVisual) { ... } fn on_attached_to_root( &self, _visual: &ServerCompositionVisual, _target: &Rc<ServerCompositionTarget>, ) { ... } fn on_detached_from_root( &self, _visual: &ServerCompositionVisual, _target: &Rc<ServerCompositionTarget>, ) { ... } fn push_clip_to_bounds( &self, visual: &ServerCompositionVisual, canvas: &mut dyn IDrawingContextImpl, ) { ... } fn has_effect(&self, visual: &ServerCompositionVisual) -> bool { ... } fn dependency_queued_invalidate(&self, _visual: &ServerCompositionVisual) { ... } fn render_after_children( &self, _visual: &ServerCompositionVisual, _context: &mut ServerVisualRenderContext<'_>, ) { ... } fn sub_tree_bounds_padding( &self, _visual: &ServerCompositionVisual, ) -> Option<Thickness> { ... } fn has_update_pass_content_bounds(&self) -> bool { ... } fn find_props(&self, _type_id: TypeId) -> Option<&dyn Any> { ... } fn get_composition_property( &self, name: &str, ) -> Option<&'static CompositionProperty> { ... } fn dispose(&self, _visual: &ServerCompositionVisual) { ... }
}
Expand description

What a concrete server visual class adds to ServerCompositionVisual: its own properties and its overrides of the virtual members.

Required Methods§

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fn as_any(&self) -> &dyn Any

Provided Methods§

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fn deserialize_changes_core( &self, visual: &ServerCompositionVisual, reader: &mut BatchStreamReader<'_>, committed_at: Duration, )

DeserializeChangesCore of the class; the default is the one of the container visual.

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fn compute_own_content_bounds( &self, _visual: &ServerCompositionVisual, ) -> Option<LtrbRect>

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fn render_core( &self, _visual: &ServerCompositionVisual, _context: &mut ServerVisualRenderContext<'_>, _current_transformed_clip: LtrbRect, )

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fn size_changed(&self, _visual: &ServerCompositionVisual)

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fn on_attached_to_root( &self, _visual: &ServerCompositionVisual, _target: &Rc<ServerCompositionTarget>, )

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fn on_detached_from_root( &self, _visual: &ServerCompositionVisual, _target: &Rc<ServerCompositionTarget>, )

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fn push_clip_to_bounds( &self, visual: &ServerCompositionVisual, canvas: &mut dyn IDrawingContextImpl, )

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fn has_effect(&self, visual: &ServerCompositionVisual) -> bool

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fn dependency_queued_invalidate(&self, _visual: &ServerCompositionVisual)

A render resource the content depends on changed.

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fn render_after_children( &self, _visual: &ServerCompositionVisual, _context: &mut ServerVisualRenderContext<'_>, )

Called by the render walk after the children of the visual were rendered, before the opacity mask, effect, clips and transform of the visual are popped: what render_core pushed for the children is popped here (not from upstream; the layer of a layer visual).

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fn sub_tree_bounds_padding( &self, _visual: &ServerCompositionVisual, ) -> Option<Thickness>

What the content adds around the bounds of the subtree, like the output padding of an effect (not from upstream; the shadow of a layer visual). None for nothing.

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fn has_update_pass_content_bounds(&self) -> bool

Whether the bounds of the own content depend on other visuals and are computed again when the update pass of the target reaches the visual (not from upstream; a redirect visual covers the bounds of its source as that pass leaves them).

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fn find_props(&self, _type_id: TypeId) -> Option<&dyn Any>

The generated property block of the given type, if the class has one of its own.

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fn get_composition_property( &self, name: &str, ) -> Option<&'static CompositionProperty>

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fn dispose(&self, _visual: &ServerCompositionVisual)

The visual has been disposed on the UI thread.

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§