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ServerSpriteVisual

Struct ServerSpriteVisual 

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pub struct ServerSpriteVisual { /* private fields */ }
Expand description

Server-side counterpart of a SpriteVisual: the shadow of its rectangle, of its mask or of the alpha of its brush (see ServerDropShadow::render_under_rect and ServerDropShadow::render_shadow_of), then its brush over (0, 0, size), then its children.

The visual observes its brush and its shadow, which are render resources: a change of either (an animation included) redraws it.

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impl ServerSpriteVisual

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pub fn new() -> Self

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pub fn props(&self) -> &ServerSpriteVisualProps

The properties of the visual.

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pub fn brush(&self) -> Option<Rc<dyn IServerObject>>

The brush: a server-side composition brush.

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pub fn shadow(&self) -> Option<Rc<ServerDropShadow>>

The shadow.

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impl Default for ServerSpriteVisual

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl IServerVisualContent for ServerSpriteVisual

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fn compute_own_content_bounds( &self, visual: &ServerCompositionVisual, ) -> Option<LtrbRect>

The rectangle of the visual, with the area of its shadow.

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fn dependency_queued_invalidate(&self, visual: &ServerCompositionVisual)

The brush or the shadow changed.

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fn deserialize_changes_core( &self, visual: &ServerCompositionVisual, reader: &mut BatchStreamReader<'_>, committed_at: Duration, )

DeserializeChangesCore of the class; the default is the one of the container visual.
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fn size_changed(&self, visual: &ServerCompositionVisual)

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fn render_core( &self, visual: &ServerCompositionVisual, context: &mut ServerVisualRenderContext<'_>, _current_transformed_clip: LtrbRect, )

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fn dispose(&self, visual: &ServerCompositionVisual)

The visual has been disposed on the UI thread.
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fn find_props(&self, type_id: TypeId) -> Option<&dyn Any>

The generated property block of the given type, if the class has one of its own.
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fn get_composition_property( &self, name: &str, ) -> Option<&'static CompositionProperty>

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fn as_any(&self) -> &dyn Any

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fn on_attached_to_root( &self, _visual: &ServerCompositionVisual, _target: &Rc<ServerCompositionTarget>, )

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fn on_detached_from_root( &self, _visual: &ServerCompositionVisual, _target: &Rc<ServerCompositionTarget>, )

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fn push_clip_to_bounds( &self, visual: &ServerCompositionVisual, canvas: &mut dyn IDrawingContextImpl, )

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fn has_effect(&self, visual: &ServerCompositionVisual) -> bool

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fn render_after_children( &self, _visual: &ServerCompositionVisual, _context: &mut ServerVisualRenderContext<'_>, )

Called by the render walk after the children of the visual were rendered, before the opacity mask, effect, clips and transform of the visual are popped: what render_core pushed for the children is popped here (not from upstream; the layer of a layer visual).
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fn sub_tree_bounds_padding( &self, _visual: &ServerCompositionVisual, ) -> Option<Thickness>

What the content adds around the bounds of the subtree, like the output padding of an effect (not from upstream; the shadow of a layer visual). None for nothing.
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fn has_update_pass_content_bounds(&self) -> bool

Whether the bounds of the own content depend on other visuals and are computed again when the update pass of the target reaches the visual (not from upstream; a redirect visual covers the bounds of its source as that pass leaves them).

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> ClassDefaults for T
where T: ?Sized,

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fn static_constructor()

The static constructor of a type: work done once per thread, after the properties of the type are registered and before its first instance exists (class handlers, affects_render, metadata overrides). Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.