pub struct SpriteVisualProps { /* private fields */ }Expand description
The UI-thread properties of SpriteVisual.
Implementations§
Source§impl SpriteVisualProps
impl SpriteVisualProps
Sourcepub fn new() -> Self
pub fn new() -> Self
Creates the properties with every field at the default of its type.
The defaults of the schema are applied by
initialize_defaults.
Sourcepub fn base(&self) -> &CompositionContainerVisualProps
pub fn base(&self) -> &CompositionContainerVisualProps
The properties of the base class.
Sourcepub fn initialize_defaults(&self, host: &dyn SpriteVisualHooks)
pub fn initialize_defaults(&self, host: &dyn SpriteVisualHooks)
The InitializeDefaults calls of the constructor chain: the base
classes first, then this class.
Sourcepub fn initialize_own_defaults(&self, host: &dyn SpriteVisualHooks)
pub fn initialize_own_defaults(&self, host: &dyn SpriteVisualHooks)
InitializeDefaults of this class alone.
Sourcepub fn brush(&self) -> Option<Rc<dyn ICompositionObject>>
pub fn brush(&self) -> Option<Rc<dyn ICompositionObject>>
Brush (FerroUI overlay).
Sourcepub fn set_brush(
&self,
host: &dyn SpriteVisualHooks,
value: Option<Rc<dyn ICompositionObject>>,
)
pub fn set_brush( &self, host: &dyn SpriteVisualHooks, value: Option<Rc<dyn ICompositionObject>>, )
Sets Brush (FerroUI overlay).
Sourcepub fn shadow(&self) -> Option<Rc<dyn ICompositionObject>>
pub fn shadow(&self) -> Option<Rc<dyn ICompositionObject>>
Shadow (FerroUI overlay).
Sourcepub fn set_shadow(
&self,
host: &dyn SpriteVisualHooks,
value: Option<Rc<dyn ICompositionObject>>,
)
pub fn set_shadow( &self, host: &dyn SpriteVisualHooks, value: Option<Rc<dyn ICompositionObject>>, )
Sets Shadow (FerroUI overlay).
Sourcepub fn start_animation(
&self,
host: &dyn SpriteVisualHooks,
property_name: &str,
animation: &dyn ICompositionAnimation,
final_value: Option<ExpressionVariant>,
) -> bool
pub fn start_animation( &self, host: &dyn SpriteVisualHooks, property_name: &str, animation: &dyn ICompositionAnimation, final_value: Option<ExpressionVariant>, ) -> bool
Connects an animation with the named property. Returns false when
neither this class nor its generated bases have an animated property
of that name: the caller continues with its hand-written base.
Sourcepub fn serialize_changes_core(
&self,
host: &dyn SpriteVisualHooks,
writer: &mut BatchStreamWriter<'_>,
)
pub fn serialize_changes_core( &self, host: &dyn SpriteVisualHooks, writer: &mut BatchStreamWriter<'_>, )
Writes the changes of the object: the base class first, then the changed-fields mask and the changed members of this class.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for SpriteVisualProps
impl !RefUnwindSafe for SpriteVisualProps
impl !Send for SpriteVisualProps
impl !Sync for SpriteVisualProps
impl !UnwindSafe for SpriteVisualProps
impl Unpin for SpriteVisualProps
impl UnsafeUnpin for SpriteVisualProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> ClassDefaults for Twhere
T: ?Sized,
impl<T> ClassDefaults for Twhere
T: ?Sized,
Source§fn static_constructor()
fn static_constructor()
affects_render, metadata
overrides). Read more