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ElementHandleJs

Struct ElementHandleJs 

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pub struct ElementHandleJs { /* private fields */ }
Expand description

QuickJS-visible wrapper around a core ElementHandle.

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impl ElementHandleJs

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pub const js_is_disposed: __impl_is_disposed = __impl_is_disposed

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pub const js_dispose: __impl_dispose = __impl_dispose

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pub const js_as_js_handle: __impl_as_js_handle = __impl_as_js_handle

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pub const js_evaluate: __impl_evaluate = __impl_evaluate

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pub const js_evaluate_handle: __impl_evaluate_handle = __impl_evaluate_handle

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pub const js_inner_html: __impl_inner_html = __impl_inner_html

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pub const js_inner_text: __impl_inner_text = __impl_inner_text

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pub const js_text_content: __impl_text_content = __impl_text_content

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pub const js_get_attribute: __impl_get_attribute = __impl_get_attribute

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pub const js_input_value: __impl_input_value = __impl_input_value

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pub const js_is_visible: __impl_is_visible = __impl_is_visible

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pub const js_is_hidden: __impl_is_hidden = __impl_is_hidden

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pub const js_is_disabled: __impl_is_disabled = __impl_is_disabled

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pub const js_is_enabled: __impl_is_enabled = __impl_is_enabled

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pub const js_is_checked: __impl_is_checked = __impl_is_checked

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pub const js_is_editable: __impl_is_editable = __impl_is_editable

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pub const js_bounding_box: __impl_bounding_box = __impl_bounding_box

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pub const js_click: __impl_click = __impl_click

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pub const js_dblclick: __impl_dblclick = __impl_dblclick

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pub const js_hover: __impl_hover = __impl_hover

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pub const js_type_str: __impl_type_str = __impl_type_str

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pub const js_focus: __impl_focus = __impl_focus

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pub const js_scroll_into_view_if_needed: __impl_scroll_into_view_if_needed = __impl_scroll_into_view_if_needed

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pub const js_screenshot: __impl_screenshot = __impl_screenshot

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pub const js_dollar_eval: __impl_dollar_eval = __impl_dollar_eval

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pub const js_dollar_dollar_eval: __impl_dollar_dollar_eval = __impl_dollar_dollar_eval

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pub const js_owner_frame: __impl_owner_frame = __impl_owner_frame

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pub const js_content_frame: __impl_content_frame = __impl_content_frame

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pub const js_wait_for_element_state: __impl_wait_for_element_state = __impl_wait_for_element_state

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pub const js_wait_for_selector: __impl_wait_for_selector = __impl_wait_for_selector

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pub const js_fill: __impl_fill = __impl_fill

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pub const js_check: __impl_check = __impl_check

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pub const js_uncheck: __impl_uncheck = __impl_uncheck

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pub const js_set_checked: __impl_set_checked = __impl_set_checked

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pub const js_tap: __impl_tap = __impl_tap

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pub const js_press: __impl_press = __impl_press

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pub const js_dispatch_event: __impl_dispatch_event = __impl_dispatch_event

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pub const js_select_option: __impl_select_option = __impl_select_option

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pub const js_select_text: __impl_select_text = __impl_select_text

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pub const js_set_input_files: __impl_set_input_files = __impl_set_input_files

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impl ElementHandleJs

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pub fn new(inner: ElementHandle) -> Self

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pub fn inner(&self) -> &ElementHandle

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impl ElementHandleJs

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pub fn is_disposed(&self) -> bool

Playwright elementHandle.isDisposed(): boolean — METHOD (not a property). LLM-generated code calls eh.isDisposed() with parens.

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pub async fn dispose(&self) -> Result<()>

Release the underlying remote element. Idempotent.

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pub fn as_js_handle(&self) -> JSHandleJs

Companion crate::bindings::js_handle::JSHandleJs sharing the same remote reference. Disposing either releases the remote and latches both into the disposed state.

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pub async fn evaluate<'js>( &self, ctx: Ctx<'js>, page_function: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<Value<'js>>

Playwright: elementHandle.evaluate(pageFunction, arg?): Promise<R>.

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pub async fn evaluate_handle<'js>( &self, ctx: Ctx<'js>, page_function: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<JSHandleJs>

Playwright: elementHandle.evaluateHandle(pageFunction, arg?): Promise<JSHandle>.

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pub async fn inner_html(&self) -> Result<String>

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pub async fn inner_text(&self) -> Result<String>

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pub async fn text_content(&self) -> Result<Option<String>>

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pub async fn get_attribute(&self, name: String) -> Result<Option<String>>

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pub async fn input_value(&self) -> Result<String>

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pub async fn is_visible(&self) -> Result<bool>

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pub async fn is_hidden(&self) -> Result<bool>

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pub async fn is_disabled(&self) -> Result<bool>

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pub async fn is_enabled(&self) -> Result<bool>

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pub async fn is_checked(&self) -> Result<bool>

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pub async fn is_editable(&self) -> Result<bool>

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pub async fn bounding_box<'js>(&self, ctx: Ctx<'js>) -> Result<Value<'js>>

Playwright: elementHandle.boundingBox(). Returns a plain object {x, y, width, height} or null.

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pub async fn click(&self) -> Result<()>

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pub async fn dblclick(&self) -> Result<()>

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pub async fn hover(&self) -> Result<()>

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pub async fn type_str(&self, text: String) -> Result<()>

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pub async fn focus(&self) -> Result<()>

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pub async fn scroll_into_view_if_needed(&self) -> Result<()>

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pub async fn screenshot<'js>( &self, ctx: Ctx<'js>, options: Opt<Value<'js>>, ) -> Result<Vec<u8>>

Playwright: elementHandle.screenshot(opts?). Today accepts { type?: 'png'|'jpeg'|'webp' } via the opts.type field; additional ScreenshotOpts fields are carried at the core layer and take effect once the locator-level screenshot gets the full bag.

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pub async fn dollar_eval<'js>( &self, ctx: Ctx<'js>, selector: String, page_function: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<Value<'js>>

Playwright: elementHandle.$eval(selector, pageFunction, arg?) (/tmp/playwright/packages/playwright-core/src/client/elementHandle.ts:215).

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pub async fn dollar_dollar_eval<'js>( &self, ctx: Ctx<'js>, selector: String, page_function: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<Value<'js>>

Playwright: elementHandle.$$eval(selector, pageFunction, arg?) (/tmp/playwright/packages/playwright-core/src/client/elementHandle.ts:220).

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pub async fn owner_frame(&self) -> Result<Option<FrameJs>>

Playwright: elementHandle.ownerFrame(): Promise<Frame | null>.

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pub async fn content_frame(&self) -> Result<Option<FrameJs>>

Playwright: elementHandle.contentFrame(): Promise<Frame | null>.

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pub async fn wait_for_element_state( &self, state: String, timeout: Opt<f64>, ) -> Result<()>

Playwright: elementHandle.waitForElementState(state, options?).

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pub async fn wait_for_selector( &self, selector: String, timeout: Opt<f64>, ) -> Result<Option<ElementHandleJs>>

Playwright: elementHandle.waitForSelector(selector, options?).

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pub async fn fill<'js>( &self, ctx: Ctx<'js>, value: String, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.fill(value, options?).

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pub async fn check<'js>( &self, ctx: Ctx<'js>, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.check(options?).

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pub async fn uncheck<'js>( &self, ctx: Ctx<'js>, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.uncheck(options?).

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pub async fn set_checked<'js>( &self, ctx: Ctx<'js>, checked: bool, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.setChecked(checked, options?).

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pub async fn tap<'js>( &self, ctx: Ctx<'js>, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.tap(options?).

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pub async fn press<'js>( &self, ctx: Ctx<'js>, key: String, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.press(key, options?).

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pub async fn dispatch_event<'js>( &self, ctx: Ctx<'js>, event_type: String, event_init: Opt<Value<'js>>, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.dispatchEvent(type, eventInit?).

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pub async fn select_option<'js>( &self, ctx: Ctx<'js>, values: Value<'js>, options: Opt<Value<'js>>, ) -> Result<Vec<String>>

Playwright: elementHandle.selectOption(values, options?).

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pub async fn select_text(&self) -> Result<()>

Playwright: elementHandle.selectText(options?).

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pub async fn set_input_files<'js>( &self, ctx: Ctx<'js>, files: Value<'js>, options: Opt<Value<'js>>, ) -> Result<()>

Playwright: elementHandle.setInputFiles(files, options?).

Trait Implementations§

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impl<'js> FromJs<'js> for ElementHandleJs
where for<'a> CloneWrapper<'a, Self>: CloneTrait<Self>,

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fn from_js(ctx: &Ctx<'js>, value: Value<'js>) -> Result<Self>

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impl<'js> IntoJs<'js> for ElementHandleJs

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fn into_js(self, ctx: &Ctx<'js>) -> Result<Value<'js>>

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impl<'js> JsClass<'js> for ElementHandleJs

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const NAME: &'static str = "ElementHandle"

The name the constructor has in JavaScript
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type Mutable = Writable

Can the type be mutated while a JavaScript value. Read more
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fn prototype(ctx: &Ctx<'js>) -> Result<Option<Object<'js>>>

Returns the class prototype,
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fn constructor(ctx: &Ctx<'js>) -> Result<Option<Constructor<'js>>>

Returns a predefined constructor for this specific class type if there is one.
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const CALLABLE: bool = false

Is this class a function.
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fn call<'a>( this: &JsCell<'js, Self>, params: Params<'a, 'js>, ) -> Result<Value<'js>, Error>

The function which will be called if Self::CALLABLE is true and an an object with this class is called as if it is a function.
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impl<'js> JsLifetime<'js> for ElementHandleJs

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type Changed<'to> = ElementHandleJs

The target which has the same type as a Self but with another lifetime 't
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impl MethodImplementor<ElementHandleJs> for MethodImpl<ElementHandleJs>

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fn implement(&self, _proto: &Object<'_>) -> Result<()>

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impl<'js> Trace<'js> for ElementHandleJs

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fn trace<'a>(&self, _tracer: Tracer<'a, 'js>)

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'js, T> AsProperty<'js, T> for T
where T: IntoJs<'js>,

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fn config( self, ctx: &Ctx<'js>, ) -> Result<(i32, Value<'js>, Value<'js>, Value<'js>), Error>

Property configuration Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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fn conv<T>(self) -> T
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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Converts to this type from the input type within the given allocator.
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fn instrument(self, span: Span) -> Instrumented<Self>

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fn into(self) -> U

Calls U::from(self).

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impl<'js, T> IntoArg<'js> for T
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fn num_args(&self) -> usize

The number of arguments this value produces.
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Convert the value into an argument.
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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

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Set foreground color to white using white().

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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

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Returns self with the fg() set to [Color :: Fixed].

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Returns self with the fg() set to [Color :: Rgb].

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Returns self with the fg() set to [Color :: Black].

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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

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fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

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Returns self with the fg() set to [Color :: BrightWhite].

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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

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Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

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fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

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Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
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fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

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fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

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fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

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fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

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Returns self with the attr() set to [Attribute :: Blink].

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Returns self with the attr() set to [Attribute :: RapidBlink].

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fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

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fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

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fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

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fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

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Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
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fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

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fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

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fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

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fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1:

renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

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fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

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fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

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fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

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fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

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Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ParallelSend for T
where T: Send,