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FrameJs

Struct FrameJs 

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pub struct FrameJs { /* private fields */ }
Expand description

JS-visible wrapper around ferridriver::Frame. Constructed only by PageJs / other FrameJs instances (mainFrame, frames, frame, parentFrame, childFrames).

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impl FrameJs

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pub const js_name: __impl_name = __impl_name

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pub const js_url: __impl_url = __impl_url

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pub const js_is_main_frame: __impl_is_main_frame = __impl_is_main_frame

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pub const js_parent_frame: __impl_parent_frame = __impl_parent_frame

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pub const js_child_frames: __impl_child_frames = __impl_child_frames

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pub const js_is_detached: __impl_is_detached = __impl_is_detached

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pub const js_evaluate: __impl_evaluate = __impl_evaluate

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pub const js_evaluate_handle: __impl_evaluate_handle = __impl_evaluate_handle

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pub const js_title: __impl_title = __impl_title

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pub const js_content: __impl_content = __impl_content

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pub const js_wait_for_load_state: __impl_wait_for_load_state = __impl_wait_for_load_state

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pub const js_locator: __impl_locator = __impl_locator

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pub const js_get_by_role: __impl_get_by_role = __impl_get_by_role

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pub const js_get_by_text: __impl_get_by_text = __impl_get_by_text

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pub const js_get_by_label: __impl_get_by_label = __impl_get_by_label

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pub const js_get_by_placeholder: __impl_get_by_placeholder = __impl_get_by_placeholder

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pub const js_get_by_alt_text: __impl_get_by_alt_text = __impl_get_by_alt_text

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pub const js_get_by_title: __impl_get_by_title = __impl_get_by_title

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pub const js_get_by_test_id: __impl_get_by_test_id = __impl_get_by_test_id

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pub const js_frame_locator: __impl_frame_locator = __impl_frame_locator

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pub const js_page: __impl_page = __impl_page

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pub const js_click: __impl_click = __impl_click

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pub const js_dblclick: __impl_dblclick = __impl_dblclick

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pub const js_hover: __impl_hover = __impl_hover

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pub const js_tap: __impl_tap = __impl_tap

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pub const js_focus: __impl_focus = __impl_focus

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pub const js_fill: __impl_fill = __impl_fill

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pub const js_type_text: __impl_type_text = __impl_type_text

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pub const js_press: __impl_press = __impl_press

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pub const js_check: __impl_check = __impl_check

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pub const js_uncheck: __impl_uncheck = __impl_uncheck

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pub const js_set_checked: __impl_set_checked = __impl_set_checked

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pub const js_select_option: __impl_select_option = __impl_select_option

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pub const js_set_input_files: __impl_set_input_files = __impl_set_input_files

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pub const js_drag_and_drop: __impl_drag_and_drop = __impl_drag_and_drop

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pub const js_dispatch_event: __impl_dispatch_event = __impl_dispatch_event

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pub const js_text_content: __impl_text_content = __impl_text_content

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pub const js_inner_text: __impl_inner_text = __impl_inner_text

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pub const js_inner_html: __impl_inner_html = __impl_inner_html

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pub const js_get_attribute: __impl_get_attribute = __impl_get_attribute

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pub const js_input_value: __impl_input_value = __impl_input_value

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pub const js_is_visible: __impl_is_visible = __impl_is_visible

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pub const js_is_hidden: __impl_is_hidden = __impl_is_hidden

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pub const js_is_enabled: __impl_is_enabled = __impl_is_enabled

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pub const js_is_disabled: __impl_is_disabled = __impl_is_disabled

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pub const js_is_editable: __impl_is_editable = __impl_is_editable

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pub const js_is_checked: __impl_is_checked = __impl_is_checked

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impl FrameJs

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pub fn name(&self) -> String

Frame name (from the <iframe name=...> attribute). Sync.

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pub fn url(&self) -> String

Frame URL. Sync.

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pub fn is_main_frame(&self) -> bool

True when this is the top-level page frame. Sync.

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pub fn parent_frame(&self) -> Option<FrameJs>

Parent frame (null for the main frame). Sync.

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pub fn child_frames(&self) -> Vec<FrameJs>

Child frames of this frame. Sync.

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pub fn is_detached(&self) -> bool

Whether this frame has been detached from the page. Sync.

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pub async fn evaluate<'js>( &self, ctx: Ctx<'js>, page_function: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<Value<'js>>

Playwright: frame.evaluate(pageFunction, arg?): Promise<R>.

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pub async fn evaluate_handle<'js>( &self, ctx: Ctx<'js>, page_function: Value<'js>, arg: Opt<Value<'js>>, ) -> Result<JSHandleJs>

Playwright: frame.evaluateHandle(pageFunction, arg?): Promise<JSHandle>.

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pub async fn title(&self) -> Result<String>

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pub async fn content(&self) -> Result<String>

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pub async fn wait_for_load_state(&self) -> Result<()>

Playwright: frame.waitForLoadState(state?, options?). ferridriver core’s Frame::wait_for_load_state takes no args (defaults to load); thin delegator.

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pub fn locator(&self, selector: String) -> LocatorJs

Create a locator scoped to this frame.

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pub fn get_by_role( &self, role: String, options: Opt<Value<'_>>, ) -> Result<LocatorJs>

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pub fn get_by_text( &self, text: Value<'_>, options: Opt<Value<'_>>, ) -> Result<LocatorJs>

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pub fn get_by_label( &self, text: Value<'_>, options: Opt<Value<'_>>, ) -> Result<LocatorJs>

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pub fn get_by_placeholder( &self, text: Value<'_>, options: Opt<Value<'_>>, ) -> Result<LocatorJs>

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pub fn get_by_alt_text( &self, text: Value<'_>, options: Opt<Value<'_>>, ) -> Result<LocatorJs>

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pub fn get_by_title( &self, text: Value<'_>, options: Opt<Value<'_>>, ) -> Result<LocatorJs>

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pub fn get_by_test_id(&self, test_id: Value<'_>) -> Result<LocatorJs>

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pub fn frame_locator(&self, selector: String) -> FrameLocatorJs

Playwright: frame.frameLocator(selector): FrameLocator.

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pub fn page(&self, ctx: Ctx<'_>) -> PageJs

Playwright: frame.page(): Page. Returns the owning page; it carries the session’s AsyncContext (via userdata) so page.route / page.exposeFunction work on the returned handle.

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pub async fn click<'js>( &self, ctx: Ctx<'js>, selector: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn dblclick<'js>( &self, ctx: Ctx<'js>, selector: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn hover<'js>( &self, ctx: Ctx<'js>, selector: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn tap<'js>( &self, ctx: Ctx<'js>, selector: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn focus(&self, selector: String) -> Result<()>

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pub async fn fill<'js>( &self, ctx: Ctx<'js>, selector: String, value: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn type_text<'js>( &self, ctx: Ctx<'js>, selector: String, text: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn press<'js>( &self, ctx: Ctx<'js>, selector: String, key: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn check<'js>( &self, ctx: Ctx<'js>, selector: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn uncheck<'js>( &self, ctx: Ctx<'js>, selector: String, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn set_checked<'js>( &self, ctx: Ctx<'js>, selector: String, checked: bool, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn select_option<'js>( &self, ctx: Ctx<'js>, selector: String, values: Value<'js>, options: Opt<Value<'js>>, ) -> Result<Vec<String>>

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pub async fn set_input_files<'js>( &self, ctx: Ctx<'js>, selector: String, files: Value<'js>, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn drag_and_drop(&self, source: String, target: String) -> Result<()>

Drag from source to target selectors within this frame. Options ride on Locator’s drag option bag.

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pub async fn dispatch_event<'js>( &self, ctx: Ctx<'js>, selector: String, event_type: String, event_init: Opt<Value<'js>>, options: Opt<Value<'js>>, ) -> Result<()>

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pub async fn text_content(&self, selector: String) -> Result<Option<String>>

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pub async fn inner_text(&self, selector: String) -> Result<String>

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pub async fn inner_html(&self, selector: String) -> Result<String>

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pub async fn get_attribute( &self, selector: String, name: String, ) -> Result<Option<String>>

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pub async fn input_value(&self, selector: String) -> Result<String>

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pub async fn is_visible(&self, selector: String) -> Result<bool>

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pub async fn is_hidden(&self, selector: String) -> Result<bool>

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pub async fn is_enabled(&self, selector: String) -> Result<bool>

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pub async fn is_disabled(&self, selector: String) -> Result<bool>

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pub async fn is_editable(&self, selector: String) -> Result<bool>

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pub async fn is_checked(&self, selector: String) -> Result<bool>

Trait Implementations§

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impl<'js> FromJs<'js> for FrameJs
where for<'a> CloneWrapper<'a, Self>: CloneTrait<Self>,

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fn from_js(ctx: &Ctx<'js>, value: Value<'js>) -> Result<Self>

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impl<'js> IntoJs<'js> for FrameJs

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fn into_js(self, ctx: &Ctx<'js>) -> Result<Value<'js>>

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impl<'js> JsClass<'js> for FrameJs

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const NAME: &'static str = "Frame"

The name the constructor has in JavaScript
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type Mutable = Writable

Can the type be mutated while a JavaScript value. Read more
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fn prototype(ctx: &Ctx<'js>) -> Result<Option<Object<'js>>>

Returns the class prototype,
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fn constructor(ctx: &Ctx<'js>) -> Result<Option<Constructor<'js>>>

Returns a predefined constructor for this specific class type if there is one.
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const CALLABLE: bool = false

Is this class a function.
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fn call<'a>( this: &JsCell<'js, Self>, params: Params<'a, 'js>, ) -> Result<Value<'js>, Error>

The function which will be called if Self::CALLABLE is true and an an object with this class is called as if it is a function.
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impl<'js> JsLifetime<'js> for FrameJs

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type Changed<'to> = FrameJs

The target which has the same type as a Self but with another lifetime 't
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impl MethodImplementor<FrameJs> for MethodImpl<FrameJs>

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fn implement(&self, _proto: &Object<'_>) -> Result<()>

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impl<'js> Trace<'js> for FrameJs

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fn trace<'a>(&self, _tracer: Tracer<'a, 'js>)

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'js, T> AsProperty<'js, T> for T
where T: IntoJs<'js>,

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fn config( self, ctx: &Ctx<'js>, ) -> Result<(i32, Value<'js>, Value<'js>, Value<'js>), Error>

Property configuration Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<'js, T> IntoArg<'js> for T
where T: IntoJs<'js>,

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fn num_args(&self) -> usize

The number of arguments this value produces.
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fn into_arg(self, args: &mut Args<'js>) -> Result<(), Error>

Convert the value into an argument.
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

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Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

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fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

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println!("{}", value.black());
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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

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println!("{}", value.red());
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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

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println!("{}", value.green());
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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

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println!("{}", value.yellow());
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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

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println!("{}", value.blue());
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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

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println!("{}", value.magenta());
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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

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println!("{}", value.cyan());
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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

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println!("{}", value.white());
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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

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fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

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fn bright_magenta(&self) -> Painted<&T>

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Returns a styled value derived from self with the background set to value.

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Returns self with the bg() set to [Color :: Black].

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Returns self with the bg() set to [Color :: Red].

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Returns self with the bg() set to [Color :: Green].

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Returns self with the bg() set to [Color :: Cyan].

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Returns self with the bg() set to [Color :: BrightMagenta].

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Returns self with the bg() set to [Color :: BrightCyan].

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Enables the styling Attribute value.

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renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

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Borrows self and passes that borrow into the pipe function. Read more
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Mutably borrows self and passes that borrow into the pipe function. Read more
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const ALIGN: usize

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