RuntimeBuilder

Struct RuntimeBuilder 

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pub struct RuntimeBuilder { /* private fields */ }

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impl RuntimeBuilder

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pub fn new() -> RuntimeBuilder

Examples found in repository?
examples/game.rs (line 34)
33async fn main() -> anyhow::Result<()> {
34    let mut runtime = RuntimeBuilder::new()
35        .name("game")
36        .dimensions((500, 500))
37        .build()
38        .unwrap();
39    let sprite = Image::load(
40        "assets/example.png".into(),
41        &mut runtime.window.graphics,
42        None,
43    )?;
44    let sprite: &Image = fennel_core::resources::as_concrete(&sprite).unwrap();
45    runtime
46        .world
47        .create_entity()
48        .with(Sprite(sprite.clone()))
49        .build();
50    runtime.dispatcher.dispatch(&runtime.world);
51    runtime.run(MyGame).await?;
52    Ok(())
53}
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pub fn name(self, name: &'static str) -> RuntimeBuilder

Examples found in repository?
examples/game.rs (line 35)
33async fn main() -> anyhow::Result<()> {
34    let mut runtime = RuntimeBuilder::new()
35        .name("game")
36        .dimensions((500, 500))
37        .build()
38        .unwrap();
39    let sprite = Image::load(
40        "assets/example.png".into(),
41        &mut runtime.window.graphics,
42        None,
43    )?;
44    let sprite: &Image = fennel_core::resources::as_concrete(&sprite).unwrap();
45    runtime
46        .world
47        .create_entity()
48        .with(Sprite(sprite.clone()))
49        .build();
50    runtime.dispatcher.dispatch(&runtime.world);
51    runtime.run(MyGame).await?;
52    Ok(())
53}
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pub fn dimensions(self, dimensions: (u32, u32)) -> RuntimeBuilder

Examples found in repository?
examples/game.rs (line 36)
33async fn main() -> anyhow::Result<()> {
34    let mut runtime = RuntimeBuilder::new()
35        .name("game")
36        .dimensions((500, 500))
37        .build()
38        .unwrap();
39    let sprite = Image::load(
40        "assets/example.png".into(),
41        &mut runtime.window.graphics,
42        None,
43    )?;
44    let sprite: &Image = fennel_core::resources::as_concrete(&sprite).unwrap();
45    runtime
46        .world
47        .create_entity()
48        .with(Sprite(sprite.clone()))
49        .build();
50    runtime.dispatcher.dispatch(&runtime.world);
51    runtime.run(MyGame).await?;
52    Ok(())
53}
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pub fn build(&self) -> Result<Runtime>

Examples found in repository?
examples/game.rs (line 37)
33async fn main() -> anyhow::Result<()> {
34    let mut runtime = RuntimeBuilder::new()
35        .name("game")
36        .dimensions((500, 500))
37        .build()
38        .unwrap();
39    let sprite = Image::load(
40        "assets/example.png".into(),
41        &mut runtime.window.graphics,
42        None,
43    )?;
44    let sprite: &Image = fennel_core::resources::as_concrete(&sprite).unwrap();
45    runtime
46        .world
47        .create_entity()
48        .with(Sprite(sprite.clone()))
49        .build();
50    runtime.dispatcher.dispatch(&runtime.world);
51    runtime.run(MyGame).await?;
52    Ok(())
53}

Trait Implementations§

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impl Debug for RuntimeBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RuntimeBuilder

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fn default() -> RuntimeBuilder

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Dereferences the given pointer. Read more
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where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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