Window

Struct Window 

Source
pub struct Window {
    pub graphics: Graphics,
    pub audio: Audio,
    pub resource_manager: Arc<Mutex<ResourceManager>>,
}
Expand description

Main window struct

Holds basic metadata and a reference to the graphics subsystem. User must create a Window in order to feed it to the EventHandler

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§graphics: Graphics

Graphics subsystem used to render frames.

§audio: Audio

Audio subsystem

§resource_manager: Arc<Mutex<ResourceManager>>

Resource manager

Implementations§

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impl Window

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pub fn new( graphics: Graphics, resource_manager: Arc<Mutex<ResourceManager>>, ) -> Window

Create a new Window instance.

§Parameters
  • name: title of the window
  • graphics: initialized graphics subsystem
§Returns

A Window instance ready to be used by an [EventHandler].

Examples found in repository?
examples/hello.rs (line 73)
59async fn main() {
60    let resource_manager = Arc::new(Mutex::new(ResourceManager::new()));
61    let graphics = graphics::GraphicsBuilder::new()
62        .window_name(String::from("game"))
63        .dimensions((500, 500))
64        .resource_manager(resource_manager.clone())
65        // we bulk load resources here because either we'll have to deal with
66        // ownership of `graphics` (the actual `let graphics`, not the closure
67        // argument)
68        // you may think of it like about just some initialization func
69        .initializer(|graphics| {
70            resource_manager.lock().unwrap().load_dir(PathBuf::from("assets"), graphics).unwrap();
71        })
72        .build();
73    let mut window = Window::new(graphics.unwrap(), resource_manager);
74
75    // because events::run takes a `&'static mut dyn WindowEventHandler` as a second argument we
76    // need to do this seemingly weird thing (while `app.rs` in fennel-engine has an ass solution
77    // with raw pointers lmfao) 
78    let handler: &'static mut dyn WindowEventHandler = {
79        let boxed = Box::new(State);
80        Box::leak(boxed) as &'static mut dyn WindowEventHandler
81    };
82    events::run(&mut window, handler).await;
83}

Trait Implementations§

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impl HasWindow for Window

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fn window_mut(&mut self) -> &mut Self

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impl Send for Window

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impl Sync for Window

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