Struct CompositorView

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pub struct CompositorView<'a> {
    pub index: u8,
    pub window: &'a mut Compositor,
    pub layer0: &'a mut Compositor,
    pub layer1: &'a mut Compositor,
    pub clipstack: &'a mut Vec<AbsRect>,
    pub offset: Vec2,
    pub surface_dim: Vec2,
    pub pass: u8,
    pub slice: u8,
}
Expand description

A Compositor is associated with a render target, which is usually a window, but can also be an intermediate buffer, used for Layers. As a result, a compositor does not control the clipping rect stack, the window itself does. This associates a compositor with a clipstack and any other information it might need to properly append data during a render, such as the offset. Because of this auxillairy information, you cannot append directly to a compositor, only to a CompositorView.

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§index: u8§window: &'a mut Compositor§layer0: &'a mut Compositor§layer1: &'a mut Compositor§clipstack: &'a mut Vec<AbsRect>§offset: Vec2§surface_dim: Vec2§pass: u8§slice: u8

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impl<'a> CompositorView<'a>

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pub fn with_clip<T>( &mut self, clip: AbsRect, f: impl FnOnce(&mut Self) -> Result<T, Error>, ) -> Result<T, Error>

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pub fn current_clip(&self) -> AbsRect

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pub fn segment(&mut self) -> &mut Segment

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pub fn compositor(&mut self) -> &mut Compositor

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pub fn append_data( &mut self, pos: Vec2, dim: Vec2, uv: Vec2, uvdim: Vec2, color: u32, rotation: f32, tex: u8, raw: bool, ) -> u32

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pub fn preprocessed(&mut self, data: Data) -> u32

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pub fn defer( &mut self, f: impl FnOnce(&Driver, &mut Data) + Send + Sync + 'static, )

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pub fn append_custom( &mut self, f: impl FnMut(&Driver, &mut RenderPass<'_>, Vec2) + Send + Sync + 'static, )

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pub fn get_compute_buffer(&mut self) -> (&Buffer, u32)

Returns the GPU buffer and the current offset, which allows a compute shader to accumulate commands in the GPU buffer directly, provided it calls set_compute_buffer afterwards with the command count. Attempting to insert a non-GPU command before calling set_compute_buffer will panic.

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pub fn set_compute_buffer(&mut self, count: u32)

After executing a compute shader that added a series of compositor commands to the command buffer, this must be called with the number of commands that were contiguously inserted into the buffer.

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pub fn reserve(&mut self, driver: &Driver)

Auto Trait Implementations§

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impl<'a> Freeze for CompositorView<'a>

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impl<'a> !RefUnwindSafe for CompositorView<'a>

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impl<'a> Send for CompositorView<'a>

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impl<'a> Sync for CompositorView<'a>

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impl<'a> Unpin for CompositorView<'a>

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impl<'a> !UnwindSafe for CompositorView<'a>

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