pub struct Segment { /* private fields */ }
Expand description
This stores the compositing data for a single render pass. The window compositor only ever has one segment, but the compositors for the layer caches can have many different segments for each dependency layer and each target slice in the layer atlas for that dependency layer. Each segment contains a set of CPU-side copy-regions to enable GPU generation of compositing data, it’s own deferred rendering queue, and its own list of custom draw commands.
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impl Freeze for Segment
impl !RefUnwindSafe for Segment
impl Send for Segment
impl Sync for Segment
impl Unpin for Segment
impl !UnwindSafe for Segment
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