Struct Game

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pub struct Game<const N: usize, const HALF_KOMI: i8> {
    pub board: Board<N>,
    pub to_move: Color,
    pub white_reserves: Reserves<N>,
    pub black_reserves: Reserves<N>,
    pub ply: u16,
    pub reversible_plies: u16,
}

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§board: Board<N>§to_move: Color§white_reserves: Reserves<N>§black_reserves: Reserves<N>§ply: u16§reversible_plies: u16

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impl<const N: usize, const HALF_KOMI: i8> Game<N, HALF_KOMI>

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pub fn play(&mut self, my_move: Move) -> Result<(), PlayError>

Play a move on the board.

§Errors

In case the move is invalid an error is returned and the game might be in an invalid state.

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impl<const N: usize, const HALF_KOMI: i8> Game<N, HALF_KOMI>

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pub fn possible_moves(&self, moves: &mut Vec<Move>)

Populate moves vector with all possible moves for the current position.

§Panics

If the move vector is not empty.

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impl<const N: usize, const HALF_KOMI: i8> Game<N, HALF_KOMI>
where Reserves<N>: Default,

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pub fn from_moves(moves: &[Move]) -> Result<Self, PlayError>

Creates a default game and plays the supplied moves.

§Errors

If a move is invalid or the game is over when trying to play a move, a PlayError is returned.

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pub fn from_ptn_moves(moves: &[&str]) -> Self

Creates a default game and plays all the moves after parsing them.

§Panics

Panics if there is an error in parsing or if any move is invalid during play.

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impl<const N: usize, const HALF_KOMI: i8> Game<N, HALF_KOMI>

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pub fn canonical(self) -> Self

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impl<const N: usize, const HALF_KOMI: i8> Game<N, HALF_KOMI>

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pub fn result(&self) -> GameResult

Trait Implementations§

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impl<const N: usize, const HALF_KOMI: i8> Clone for Game<N, HALF_KOMI>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const N: usize, const HALF_KOMI: i8> Debug for Game<N, HALF_KOMI>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const N: usize, const HALF_KOMI: i8> Default for Game<N, HALF_KOMI>
where Reserves<N>: Default,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<const N: usize, const HALF_KOMI: i8> From<Game<N, HALF_KOMI>> for Tps

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fn from(game: Game<N, HALF_KOMI>) -> Self

Converts to this type from the input type.
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impl<const N: usize, const HALF_KOMI: i8> From<Tps> for Game<N, HALF_KOMI>
where Reserves<N>: Default,

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fn from(tps: Tps) -> Self

Converts to this type from the input type.
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impl<const N: usize, const HALF_KOMI: i8> Hash for Game<N, HALF_KOMI>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<const N: usize, const HALF_KOMI: i8> Ord for Game<N, HALF_KOMI>

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fn cmp(&self, other: &Game<N, HALF_KOMI>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<const N: usize, const HALF_KOMI: i8> PartialEq for Game<N, HALF_KOMI>

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fn eq(&self, other: &Game<N, HALF_KOMI>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<const N: usize, const HALF_KOMI: i8> PartialOrd for Game<N, HALF_KOMI>

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fn partial_cmp(&self, other: &Game<N, HALF_KOMI>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<const N: usize, const HALF_KOMI: i8> Symmetry<N> for Game<N, HALF_KOMI>

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fn symmetries(&self) -> [Self; 8]

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impl<const N: usize, const HALF_KOMI: i8> Eq for Game<N, HALF_KOMI>

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impl<const N: usize, const HALF_KOMI: i8> StructuralPartialEq for Game<N, HALF_KOMI>

Auto Trait Implementations§

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impl<const N: usize, const HALF_KOMI: i8> Freeze for Game<N, HALF_KOMI>

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impl<const N: usize, const HALF_KOMI: i8> RefUnwindSafe for Game<N, HALF_KOMI>

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impl<const N: usize, const HALF_KOMI: i8> Send for Game<N, HALF_KOMI>

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impl<const N: usize, const HALF_KOMI: i8> Sync for Game<N, HALF_KOMI>

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impl<const N: usize, const HALF_KOMI: i8> Unpin for Game<N, HALF_KOMI>

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impl<const N: usize, const HALF_KOMI: i8> UnwindSafe for Game<N, HALF_KOMI>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.