pub struct Board<const N: usize> { /* private fields */ }
Implementations§
Source§impl<const N: usize> Board<N>
impl<const N: usize> Board<N>
pub fn iter(&self) -> impl Iterator<Item = impl Iterator<Item = &Stack>>
pub fn get(&self, square: Square) -> Option<&Stack>
pub fn get_mut(&mut self, square: Square) -> Option<&mut Stack>
pub fn full(&self) -> bool
pub fn flat_diff(&self) -> i8
pub fn has_road(&self, color: Color) -> bool
Trait Implementations§
Source§impl<const N: usize> Ord for Board<N>
impl<const N: usize> Ord for Board<N>
Source§impl<const N: usize> PartialOrd for Board<N>
impl<const N: usize> PartialOrd for Board<N>
impl<const N: usize> Eq for Board<N>
impl<const N: usize> StructuralPartialEq for Board<N>
Auto Trait Implementations§
impl<const N: usize> Freeze for Board<N>
impl<const N: usize> RefUnwindSafe for Board<N>
impl<const N: usize> Send for Board<N>
impl<const N: usize> Sync for Board<N>
impl<const N: usize> Unpin for Board<N>
impl<const N: usize> UnwindSafe for Board<N>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more