pub struct SaveGame {Show 19 fields
pub header: SaveHeader,
pub player_combat_id: i32,
pub global_var_count: usize,
pub map_files: Vec<String>,
pub automap_size: i32,
pub player_object: GameObject,
pub center_tile: i32,
pub critter_data: CritterProtoData,
pub gender: Gender,
pub kill_counts: [i32; 19],
pub tagged_skills: [i32; 4],
pub perks: [i32; 119],
pub combat_state: CombatState,
pub pc_stats: PcStats,
pub selected_traits: [i32; 2],
pub game_difficulty: i32,
pub party_member_count: usize,
pub ai_packet_count: usize,
pub layout_detection_score: i32,
}Fields§
§header: SaveHeader§player_combat_id: i32§global_var_count: usize§map_files: Vec<String>§automap_size: i32§player_object: GameObject§center_tile: i32§critter_data: CritterProtoData§gender: Gender§kill_counts: [i32; 19]§tagged_skills: [i32; 4]§perks: [i32; 119]§combat_state: CombatState§pc_stats: PcStats§selected_traits: [i32; 2]§game_difficulty: i32§party_member_count: usize§ai_packet_count: usize§layout_detection_score: i32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SaveGame
impl RefUnwindSafe for SaveGame
impl Send for SaveGame
impl Sync for SaveGame
impl Unpin for SaveGame
impl UnsafeUnpin for SaveGame
impl UnwindSafe for SaveGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more