pub struct CombatState {
pub combat_state_flags: u32,
pub combat_data: Option<CombatData>,
}Fields§
§combat_state_flags: u32§combat_data: Option<CombatData>Trait Implementations§
Source§impl Clone for CombatState
impl Clone for CombatState
Source§fn clone(&self) -> CombatState
fn clone(&self) -> CombatState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CombatState
impl RefUnwindSafe for CombatState
impl Send for CombatState
impl Sync for CombatState
impl Unpin for CombatState
impl UnsafeUnpin for CombatState
impl UnwindSafe for CombatState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more