pub struct SaveGame {Show 14 fields
pub header: SaveHeader,
pub player_combat_id: i32,
pub global_var_count: usize,
pub map_files: Vec<String>,
pub player_object: GameObject,
pub center_tile: i32,
pub critter_data: CritterProtoData,
pub gender: Gender,
pub kill_counts: [i32; 15],
pub tagged_skills: [i32; 4],
pub perks: [i32; 64],
pub combat_state: CombatState,
pub pc_stats: PcStats,
pub selected_traits: [i32; 2],
}Fields§
§header: SaveHeader§player_combat_id: i32§global_var_count: usize§map_files: Vec<String>§player_object: GameObject§center_tile: i32§critter_data: CritterProtoData§gender: Gender§kill_counts: [i32; 15]§tagged_skills: [i32; 4]§perks: [i32; 64]§combat_state: CombatState§pc_stats: PcStats§selected_traits: [i32; 2]Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SaveGame
impl RefUnwindSafe for SaveGame
impl Send for SaveGame
impl Sync for SaveGame
impl Unpin for SaveGame
impl UnsafeUnpin for SaveGame
impl UnwindSafe for SaveGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more