pub struct CombatState {
pub combat_state_flags: u32,
pub combat_data: Option<CombatData>,
}Fields§
§combat_state_flags: u32§combat_data: Option<CombatData>Trait Implementations§
Auto Trait Implementations§
impl Freeze for CombatState
impl RefUnwindSafe for CombatState
impl Send for CombatState
impl Sync for CombatState
impl Unpin for CombatState
impl UnsafeUnpin for CombatState
impl UnwindSafe for CombatState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more