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LuaTile

Struct LuaTile 

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pub struct LuaTile;
Expand description

A single “square” on the map.

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impl LuaTile

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pub fn double_hidden_tile(&self) -> &str

The name of the LuaTilePrototype double hidden under this tile or nil if there is no double hidden tile.

During normal gameplay, only non-mineable tiles can become double hidden. This can however be circumvented with LuaSurface::set_double_hidden_tile.

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pub fn hidden_tile(&self) -> &str

The name of the LuaTilePrototype hidden under this tile, if any.

During normal gameplay, only non-mineable or foundation tiles can become hidden. This can however be circumvented with LuaSurface::set_hidden_tile.

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pub fn name(&self) -> &str

Prototype name of this tile. E.g. "sand-3" or "grass-2".

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn position(&self) -> TilePosition

The position this tile references.

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pub fn prototype(&self) -> LuaTilePrototype

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pub fn surface(&self) -> LuaSurface

The surface this tile is on.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn cancel_deconstruction(&self, force: LuaAny, player: Option<LuaAny>)

Cancels deconstruction if it is scheduled, does nothing otherwise.

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pub fn collides_with(&self, layer: CollisionLayerID) -> bool

What type of things can collide with this tile?

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pub fn get_tile_ghosts(&self, force: Option<LuaAny>) -> Vec<LuaEntity>

Gets all tile ghosts on this tile.

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pub fn has_tile_ghost(&self, force: Option<LuaAny>) -> bool

Does this tile have any tile ghosts on it.

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pub fn order_deconstruction( &self, force: LuaAny, player: Option<LuaAny>, ) -> Option<LuaEntity>

Orders deconstruction of this tile by the given force.

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pub fn to_be_deconstructed(&self, force: Option<LuaAny>) -> bool

Is this tile marked for deconstruction?

Trait Implementations§

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impl Clone for LuaTile

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fn clone(&self) -> LuaTile

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaTile

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impl Debug for LuaTile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaTile

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fn default() -> LuaTile

Returns the “default value” for a type. Read more
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impl Eq for LuaTile

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impl From<LuaTile> for LuaAny

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fn from(_: LuaTile) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaTile

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impl PartialEq for LuaTile

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fn eq(&self, other: &LuaTile) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaTile

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.