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LuaSimulation

Struct LuaSimulation 

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pub struct LuaSimulation;
Expand description

Functions for use during simulations. This object cannot be saved, and cannot be used outside of a simulation.

The simulation object instance can be obtained from LuaGameScript::simulation.

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impl LuaSimulation

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pub fn active_quickbars(&self) -> LuaAny

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pub fn camera_alt_info(&self) -> LuaAny

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pub fn camera_player(&self) -> LuaAny

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pub fn camera_player_cursor_direction(&self) -> LuaAny

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pub fn camera_player_cursor_position(&self) -> MapPosition

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pub fn camera_position(&self) -> MapPosition

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pub fn camera_surface_index(&self) -> u32

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pub fn camera_zoom(&self) -> LuaAny

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pub fn gui_tooltip_interval(&self) -> LuaAny

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pub fn hide_cursor(&self) -> LuaAny

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn smart_belt_building(&self) -> LuaAny

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn activate_rail_planner( &self, params: LuaSimulationActivateRailPlannerParams, )

Activate the rail planner at the given position.

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pub fn control_down(&self, params: LuaSimulationControlDownParams)

Send a control press event at the current cursor position.

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pub fn control_press(&self, params: LuaSimulationControlPressParams)

Send a control down and up event at the current cursor position. This is equivalent to calling LuaSimulation::control_down, then LuaSimulation::control_up.

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pub fn control_up(&self, params: LuaSimulationControlUpParams)

Send a control release event at the current cursor position.

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pub fn create_test_player( &self, params: LuaSimulationCreateTestPlayerParams, ) -> LuaPlayer

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pub fn deactivate_rail_planner(&self)

Deactivate the rail planner.

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pub fn get_slot_position( &self, params: LuaSimulationGetSlotPositionParams, ) -> Option<MapPosition>

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pub fn get_widget_position( &self, params: LuaSimulationGetWidgetPositionParams, ) -> Option<MapPosition>

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pub fn mouse_click(&self)

Send a left mouse button click event at its current position. This is equivalent to calling LuaSimulation::mouse_down, then LuaSimulation::mouse_up.

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pub fn mouse_down(&self)

Send a left mouse button-down event at its current position.

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pub fn mouse_up(&self)

Send a left mouse button-up event at its current position.

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pub fn move_cursor(&self, params: LuaSimulationMoveCursorParams) -> bool

Move the cursor towards the given position at the given speed.

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pub fn scroll_clipboard_backwards(&self)

Scroll the clipboard backwards by one entry.

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pub fn scroll_clipboard_forwards(&self)

Scroll the clipboard forwards by one entry.

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pub fn write(&self, params: LuaSimulationWriteParams)

Write text as if it was typed by a player. Overwrites existing text by selecting it first.

Trait Implementations§

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impl Clone for LuaSimulation

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fn clone(&self) -> LuaSimulation

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaSimulation

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impl Debug for LuaSimulation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaSimulation

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fn default() -> LuaSimulation

Returns the “default value” for a type. Read more
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impl Eq for LuaSimulation

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impl From<LuaSimulation> for LuaAny

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fn from(_: LuaSimulation) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaSimulation

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impl PartialEq for LuaSimulation

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fn eq(&self, other: &LuaSimulation) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaSimulation

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.