pub struct LuaHeatEnergySourcePrototype;Expand description
Prototype of a heat energy source.
Implementations§
Source§impl LuaHeatEnergySourcePrototype
impl LuaHeatEnergySourcePrototype
pub fn connections(&self) -> Vec<HeatConnectionDefinition>
pub fn default_temperature(&self) -> f64
Sourcepub fn emissions_per_joule(&self) -> HashMap<String, f64>
pub fn emissions_per_joule(&self) -> HashMap<String, f64>
The table of emissions of this energy source in pollution/Joule, indexed by pollutant type. Multiplying it by energy consumption in Watt gives pollution/second.
pub fn heat_buffer_prototype(&self) -> LuaHeatBufferPrototype
pub fn max_temperature(&self) -> f64
pub fn max_transfer(&self) -> f64
pub fn min_temperature_gradient(&self) -> f64
pub fn min_working_temperature(&self) -> f64
pub fn minimum_glow_temperature(&self) -> f64
Sourcepub fn object_name(&self) -> &str
pub fn object_name(&self) -> &str
The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
pub fn render_no_network_icon(&self) -> bool
pub fn render_no_power_icon(&self) -> bool
pub fn specific_heat(&self) -> f64
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
Trait Implementations§
Source§impl Clone for LuaHeatEnergySourcePrototype
impl Clone for LuaHeatEnergySourcePrototype
Source§fn clone(&self) -> LuaHeatEnergySourcePrototype
fn clone(&self) -> LuaHeatEnergySourcePrototype
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more