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LuaHeatBufferPrototype

Struct LuaHeatBufferPrototype 

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pub struct LuaHeatBufferPrototype;
Expand description

Prototype of a heat buffer.

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impl LuaHeatBufferPrototype

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pub fn connections(&self) -> Vec<HeatConnectionDefinition>

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pub fn default_temperature(&self) -> f64

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pub fn max_temperature(&self) -> f64

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pub fn max_transfer(&self) -> f64

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pub fn min_temperature_gradient(&self) -> f64

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pub fn min_working_temperature(&self) -> f64

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pub fn minimum_glow_temperature(&self) -> f64

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn specific_heat(&self) -> f64

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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impl Clone for LuaHeatBufferPrototype

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fn clone(&self) -> LuaHeatBufferPrototype

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaHeatBufferPrototype

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impl Debug for LuaHeatBufferPrototype

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaHeatBufferPrototype

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fn default() -> LuaHeatBufferPrototype

Returns the “default value” for a type. Read more
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impl Eq for LuaHeatBufferPrototype

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impl From<LuaHeatBufferPrototype> for LuaAny

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fn from(_: LuaHeatBufferPrototype) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaHeatBufferPrototype

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impl PartialEq for LuaHeatBufferPrototype

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fn eq(&self, other: &LuaHeatBufferPrototype) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaHeatBufferPrototype

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.