pub struct LuaEquipmentGridPutParams {
pub by_player: LuaAny,
pub ghost: bool,
pub name: LuaAny,
pub position: EquipmentPosition,
pub quality: LuaAny,
}Expand description
Insert an equipment into the grid.
Fields§
§by_player: LuaAnyIf provided the action is done ‘as’ this player and on_player_placed_equipment is triggered.
ghost: boolIf true, place the equipment as a ghost.
name: LuaAnyEquipment prototype name
position: EquipmentPositionGrid position to put the equipment in.
quality: LuaAnyThe quality, nil for any or if not provided normal is used.
Trait Implementations§
Source§impl Clone for LuaEquipmentGridPutParams
impl Clone for LuaEquipmentGridPutParams
Source§fn clone(&self) -> LuaEquipmentGridPutParams
fn clone(&self) -> LuaEquipmentGridPutParams
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LuaEquipmentGridPutParams
impl Debug for LuaEquipmentGridPutParams
Source§impl Default for LuaEquipmentGridPutParams
impl Default for LuaEquipmentGridPutParams
Source§fn default() -> LuaEquipmentGridPutParams
fn default() -> LuaEquipmentGridPutParams
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for LuaEquipmentGridPutParams
impl RefUnwindSafe for LuaEquipmentGridPutParams
impl Send for LuaEquipmentGridPutParams
impl Sync for LuaEquipmentGridPutParams
impl Unpin for LuaEquipmentGridPutParams
impl UnsafeUnpin for LuaEquipmentGridPutParams
impl UnwindSafe for LuaEquipmentGridPutParams
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more