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LuaElectricSubNetwork

Struct LuaElectricSubNetwork 

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pub struct LuaElectricSubNetwork;
Expand description

A LuaElectricSubNetwork represents an electricity supply group.

When a supply group is related to electric poles, it spans over all poles that are connected with real (non ghost) wires and connects entities with an electric energy source in range of those poles.

When a supply group is related to a global electric network, it connects entities with an electric energy source on the same surface.

Implicit connections (when a power switch is closed, or when an electric pole is built on a surface with global network) do not cause supply groups to merge since they are not copper wire connections. Those connections will cause sub networks to have the same parent electric network causing electricity to be allowed to flow freely between multiple sub networks (electricity produced inside of one sub network that is connected through a power switch to a second sub network will be able to flow into a consumer connected to the second sub network).

The electric sub network keeps track of connected entities. It does not perform electricity flow as that’s the responsibility of the electric network.

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impl LuaElectricSubNetwork

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pub fn id(&self) -> u32

Unique identifier of this electric sub network.

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pub fn neighbours(&self) -> Vec<LuaElectricSubNetwork>

List of sub networks that are directly connected to this sub network through power switches or because they span over electric poles placed on a surface with global network (all poles on a surface with global network are implicitly connected to global network making their networks neighbour of a global network).

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn parent_network(&self) -> LuaElectricNetwork

Parent network to this sub network.

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn get_accumulators_energy( &self, params: LuaElectricSubNetworkGetAccumulatorsEnergyParams, ) -> EnergyAndCapacityPair

Gets total energy stored inside of accumulators connected to the electric sub network.

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pub fn set_accumulators_energy( &self, params: LuaElectricSubNetworkSetAccumulatorsEnergyParams, )

Changes energy stored inside of accumulators connected to the electric sub network.

Trait Implementations§

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impl Clone for LuaElectricSubNetwork

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fn clone(&self) -> LuaElectricSubNetwork

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaElectricSubNetwork

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impl Debug for LuaElectricSubNetwork

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaElectricSubNetwork

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fn default() -> LuaElectricSubNetwork

Returns the “default value” for a type. Read more
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impl Eq for LuaElectricSubNetwork

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impl From<LuaElectricSubNetwork> for LuaAny

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fn from(_: LuaElectricSubNetwork) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaElectricSubNetwork

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impl PartialEq for LuaElectricSubNetwork

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fn eq(&self, other: &LuaElectricSubNetwork) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaElectricSubNetwork

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.