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LuaElectricNetwork

Struct LuaElectricNetwork 

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pub struct LuaElectricNetwork;
Expand description

A LuaElectricNetwork represents a group of LuaElectricSubNetworks that are directly or indirectly connected to each other through implicit connections (closed power switches, surface connections) and during next electric network update will transfer electricity from producers and consumers.

Electric networks can be merged together when a power switch is closed and can be split into multiple networks when power switch opens. Similarly turning on or off a global network may merge or split electric networks in a way that follows the expected electricity flows - two sub networks that are not directly or indirectly connected will be put into separate electric networks.

The electric network is what performs electric flow between entities. It does not track connected entities as that’s the responsibility of the electric sub network.

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impl LuaElectricNetwork

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pub fn flow_last_tick(&self) -> LuaElectricNetworkFlowLastTick

Energy amounts of satisfaction percents related to latest electric network update.

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pub fn object_name(&self) -> &str

The class name of this object. Available even when valid is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.

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pub fn statistics(&self) -> LuaFlowStatistics

Statistics for this electric network.

If the electric network becomes invalid, the flow statistics obtained from it will also become invalid.

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pub fn sub_networks(&self) -> Vec<LuaElectricSubNetwork>

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pub fn valid(&self) -> bool

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be false. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

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pub fn get_accumulators_energy( &self, params: LuaElectricNetworkGetAccumulatorsEnergyParams, ) -> EnergyAndCapacityPair

Gets total energy stored inside of accumulators that are part of any electric sub network covered by this electric network.

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pub fn set_accumulators_energy( &self, params: LuaElectricNetworkSetAccumulatorsEnergyParams, )

Changes energy stored inside of accumulators that are part of any electric sub network covered by this electric network.

Trait Implementations§

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impl Clone for LuaElectricNetwork

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fn clone(&self) -> LuaElectricNetwork

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for LuaElectricNetwork

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impl Debug for LuaElectricNetwork

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LuaElectricNetwork

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fn default() -> LuaElectricNetwork

Returns the “default value” for a type. Read more
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impl Eq for LuaElectricNetwork

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impl From<LuaElectricNetwork> for LuaAny

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fn from(_: LuaElectricNetwork) -> Self

Converts to this type from the input type.
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impl LuaObject for LuaElectricNetwork

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impl PartialEq for LuaElectricNetwork

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fn eq(&self, other: &LuaElectricNetwork) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for LuaElectricNetwork

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.