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PaddingIn

Struct PaddingIn 

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pub struct PaddingIn { /* private fields */ }
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A numeric field whose value decides how much canvas padding the graph needs — a blur’s sigma, a morphology radius, a warp amplitude.

Padding is fixed before evaluation starts, so the build has to know an upper bound for these. A literal or a $param with a declared max carries one (In::static_bound); an @node port does not, and used to be rejected outright — which left no way to drive a blur from a math chain, since a computed value cannot be a param.

So the bound becomes something the style can state on its own, as a literal <field>-max sibling. Padding is computed from that, and the value the port produces is clamped to it at render time: the canvas cannot grow mid-render, so a larger value would read past the margin and clamp the tile’s edge pixels instead. Clamping is reported once per node — quietly weakening a filter the style asked for is worth a line in the log, but not one per tile.

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impl PaddingIn

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pub fn read( r: &mut InReader<'_, '_>, fields: &Map<String, Value>, field: &'static str, ) -> Result<Self, FactoryError>

Read a required padding-determining field.

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pub fn read_or( r: &mut InReader<'_, '_>, fields: &Map<String, Value>, field: &'static str, default: f64, ) -> Result<Self, FactoryError>

Read an optional padding-determining field with a default.

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pub fn from_value( value: In<f64>, fields: &Map<String, Value>, field: &'static str, ) -> Result<Self, FactoryError>

Pair an already-read In with its bound — for fields whose value comes from a fallback chain (amp-px seeding amp-x-px).

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pub fn bound(&self) -> f64

The bound padding was computed from.

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pub fn get( &self, ctx: &EvalCtx<'_>, inputs: &[Option<PortValue>], ) -> Result<f64, EvalError>

The value for this render, clamped to PaddingIn::bound.

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pub fn param_hash(&self, h: &mut Xxh3)

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pub fn param_refs(&self) -> Vec<String>

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