pub struct EvalCtx<'a> {
pub tile: TileId,
pub canvas: CanvasInfo,
pub assets: &'a dyn AssetLoader,
pub params: &'a ParamValues,
pub rng_seed: u64,
}Expand description
Read-only environment a node sees during eval.
Fields§
§tile: TileId§canvas: CanvasInfo§assets: &'a dyn AssetLoader§params: &'a ParamValues§rng_seed: u64Deterministic root seed for this render. World-anchored nodes hash this with world coordinates to produce per-feature seeds.
Auto Trait Implementations§
impl<'a> Freeze for EvalCtx<'a>
impl<'a> !RefUnwindSafe for EvalCtx<'a>
impl<'a> Send for EvalCtx<'a>
impl<'a> Sync for EvalCtx<'a>
impl<'a> Unpin for EvalCtx<'a>
impl<'a> UnsafeUnpin for EvalCtx<'a>
impl<'a> !UnwindSafe for EvalCtx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more