Struct euclid::HomogeneousVector [−][src]
#[repr(C)]pub struct HomogeneousVector<T, U> { pub x: T, pub y: T, pub z: T, pub w: T, // some fields omitted }
Expand description
Homogeneous vector in 3D space.
Fields
x: T
y: T
z: T
w: T
Implementations
impl<T, U> HomogeneousVector<T, U>
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impl<T, U> HomogeneousVector<T, U>
[src]impl<T: Copy + Div<T, Output = T> + Zero + PartialOrd, U> HomogeneousVector<T, U>
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impl<T: Copy + Div<T, Output = T> + Zero + PartialOrd, U> HomogeneousVector<T, U>
[src]pub fn to_point2d(self) -> Option<Point2D<T, U>>
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pub fn to_point2d(self) -> Option<Point2D<T, U>>
[src]Convert into Cartesian 2D point.
Returns None if the point is on or behind the W=0 hemisphere.
pub fn to_point3d(self) -> Option<Point3D<T, U>>
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pub fn to_point3d(self) -> Option<Point3D<T, U>>
[src]Convert into Cartesian 3D point.
Returns None if the point is on or behind the W=0 hemisphere.
Trait Implementations
impl<T: Clone, U> Clone for HomogeneousVector<T, U>
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impl<T: Clone, U> Clone for HomogeneousVector<T, U>
[src]impl<T: Debug, U> Debug for HomogeneousVector<T, U>
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impl<T: Debug, U> Debug for HomogeneousVector<T, U>
[src]impl<T: One, U> From<Point3D<T, U>> for HomogeneousVector<T, U>
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impl<T: One, U> From<Point3D<T, U>> for HomogeneousVector<T, U>
[src]impl<T: Zero, U> From<Vector2D<T, U>> for HomogeneousVector<T, U>
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impl<T: Zero, U> From<Vector2D<T, U>> for HomogeneousVector<T, U>
[src]impl<T: Zero, U> From<Vector3D<T, U>> for HomogeneousVector<T, U>
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impl<T: Zero, U> From<Vector3D<T, U>> for HomogeneousVector<T, U>
[src]impl<T, U> Hash for HomogeneousVector<T, U> where
T: Hash,
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impl<T, U> Hash for HomogeneousVector<T, U> where
T: Hash,
[src]impl<T, U> PartialEq<HomogeneousVector<T, U>> for HomogeneousVector<T, U> where
T: PartialEq,
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impl<T, U> PartialEq<HomogeneousVector<T, U>> for HomogeneousVector<T, U> where
T: PartialEq,
[src]impl<T: Copy, U> Copy for HomogeneousVector<T, U>
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impl<T, U> Eq for HomogeneousVector<T, U> where
T: Eq,
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T: Eq,
Auto Trait Implementations
impl<T, U> RefUnwindSafe for HomogeneousVector<T, U> where
T: RefUnwindSafe,
U: RefUnwindSafe,
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for HomogeneousVector<T, U> where
T: Send,
U: Send,
T: Send,
U: Send,
impl<T, U> Sync for HomogeneousVector<T, U> where
T: Sync,
U: Sync,
T: Sync,
U: Sync,
impl<T, U> Unpin for HomogeneousVector<T, U> where
T: Unpin,
U: Unpin,
T: Unpin,
U: Unpin,
impl<T, U> UnwindSafe for HomogeneousVector<T, U> where
T: UnwindSafe,
U: UnwindSafe,
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more