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Crate euca_math

Crate euca_math 

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Core math primitives for the Euca engine: vectors, matrices, quaternions, transforms, and AABBs.

Structs§

Aabb
Axis-aligned bounding box.
Mat4
4x4 column-major matrix.
Quat
Quaternion (xyzw layout, unit quaternion for rotations).
Transform
TRS transform: Translation, Rotation, Scale. Transformation order: Scale -> Rotate -> Translate.
Vec2
2D vector.
Vec3
3D vector.
Vec4
4D vector.