euca_math/lib.rs
1//! Core math primitives for the Euca engine: vectors, matrices, quaternions, transforms, and AABBs.
2
3mod aabb;
4mod mat;
5mod quat;
6mod transform;
7mod vec;
8
9pub use self::aabb::Aabb;
10pub use self::mat::Mat4;
11pub use self::quat::Quat;
12pub use self::transform::Transform;
13pub use self::vec::{Vec2, Vec3, Vec4};