pub struct Standing {
pub from_id: i64,
pub from_type: StandingSource,
pub standing: f64,
}Expand description
A standing a character or a corporation has with an agent, NPC corporation or faction.
Fields§
§from_id: i64ID of the entity the standing comes from.
from_type: StandingSourceKind of that entity.
standing: f64Standing, from -10.0 to 10.0.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Standing
impl<'de> Deserialize<'de> for Standing
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Standing
Auto Trait Implementations§
impl Freeze for Standing
impl RefUnwindSafe for Standing
impl Send for Standing
impl Sync for Standing
impl Unpin for Standing
impl UnsafeUnpin for Standing
impl UnwindSafe for Standing
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more