pub struct ServerStatus {
pub players: i64,
pub server_version: String,
pub start_time: String,
pub vip: bool,
}Expand description
Current state of the game server.
Fields§
§players: i64§server_version: String§start_time: String§vip: boolTrait Implementations§
Source§impl Clone for ServerStatus
impl Clone for ServerStatus
Source§impl Debug for ServerStatus
impl Debug for ServerStatus
Source§impl<'de> Deserialize<'de> for ServerStatus
impl<'de> Deserialize<'de> for ServerStatus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for ServerStatus
impl PartialEq for ServerStatus
impl StructuralPartialEq for ServerStatus
Auto Trait Implementations§
impl Freeze for ServerStatus
impl RefUnwindSafe for ServerStatus
impl Send for ServerStatus
impl Sync for ServerStatus
impl Unpin for ServerStatus
impl UnsafeUnpin for ServerStatus
impl UnwindSafe for ServerStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more