pub struct LoyaltyGroup<'a> { /* private fields */ }Expand description
Endpoints for Loyalty
Implementations§
Source§impl LoyaltyGroup<'_>
impl LoyaltyGroup<'_>
Sourcepub async fn get_character_points(
&self,
character_id: i64,
) -> EsiResult<Vec<LoyaltyPoints>>
pub async fn get_character_points( &self, character_id: i64, ) -> EsiResult<Vec<LoyaltyPoints>>
List a character’s loyalty points per corporation.
Sourcepub async fn get_store_offers(
&self,
corporation_id: i64,
) -> EsiResult<Vec<LoyaltyOffer>>
pub async fn get_store_offers( &self, corporation_id: i64, ) -> EsiResult<Vec<LoyaltyOffer>>
List the offers of a corporation’s loyalty points store.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for LoyaltyGroup<'a>
impl<'a> !UnwindSafe for LoyaltyGroup<'a>
impl<'a> Freeze for LoyaltyGroup<'a>
impl<'a> Send for LoyaltyGroup<'a>
impl<'a> Sync for LoyaltyGroup<'a>
impl<'a> Unpin for LoyaltyGroup<'a>
impl<'a> UnsafeUnpin for LoyaltyGroup<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more