pub struct RectShape {
pub rect: Rect,
pub rounding: Rounding,
pub fill: Color32,
pub stroke: Stroke,
pub fill_texture_id: TextureId,
pub uv: Rect,
}
Expand description
How to paint a rectangle.
Fields§
§rect: Rect
§rounding: Rounding
How rounded the corners are. Use Rounding::ZERO
for no rounding.
fill: Color32
How to fill the rectangle.
stroke: Stroke
The thickness and color of the outline.
fill_texture_id: TextureId
If the rect should be filled with a texture, which one?
The texture is multiplied with Self::fill
.
uv: Rect
What UV coordinates to use for the texture?
To display a texture, set Self::fill_texture_id
,
and set this to Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0))
.
Use Rect::ZERO
to turn off texturing.
Implementations§
Source§impl RectShape
impl RectShape
pub fn new( rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32>, stroke: impl Into<Stroke>, ) -> RectShape
pub fn filled( rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32>, ) -> RectShape
pub fn stroke( rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke>, ) -> RectShape
Sourcepub fn visual_bounding_rect(&self) -> Rect
pub fn visual_bounding_rect(&self) -> Rect
The visual bounding rectangle (includes stroke width)
Trait Implementations§
impl Copy for RectShape
impl StructuralPartialEq for RectShape
Auto Trait Implementations§
impl Freeze for RectShape
impl RefUnwindSafe for RectShape
impl Send for RectShape
impl Sync for RectShape
impl Unpin for RectShape
impl UnwindSafe for RectShape
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