#[repr(C)]pub struct Color32(/* private fields */);
Expand description
This format is used for space-efficient color representation (32 bits).
Instead of manipulating this directly it is often better
to first convert it to either Rgba
or crate::Hsva
.
Internally this uses 0-255 gamma space sRGBA
color with premultiplied alpha.
Alpha channel is in linear space.
Implementations§
Source§impl Color32
impl Color32
pub const TRANSPARENT: Color32
pub const BLACK: Color32
pub const DARK_GRAY: Color32
pub const GRAY: Color32
pub const LIGHT_GRAY: Color32
pub const WHITE: Color32
pub const BROWN: Color32
pub const DARK_RED: Color32
pub const RED: Color32
pub const LIGHT_RED: Color32
pub const YELLOW: Color32
pub const LIGHT_YELLOW: Color32
pub const KHAKI: Color32
pub const DARK_GREEN: Color32
pub const GREEN: Color32
pub const LIGHT_GREEN: Color32
pub const DARK_BLUE: Color32
pub const BLUE: Color32
pub const LIGHT_BLUE: Color32
pub const GOLD: Color32
pub const DEBUG_COLOR: Color32
Sourcepub const TEMPORARY_COLOR: Color32
pub const TEMPORARY_COLOR: Color32
An ugly color that is planned to be replaced before making it to the screen.
pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color32
pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Color32
Sourcepub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
From sRGBA
with premultiplied alpha.
Sourcepub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32
From sRGBA
WITHOUT premultiplied alpha.
pub const fn from_gray(l: u8) -> Color32
pub const fn from_black_alpha(a: u8) -> Color32
pub fn from_white_alpha(a: u8) -> Color32
pub const fn from_additive_luminance(l: u8) -> Color32
pub const fn is_opaque(&self) -> bool
pub const fn r(&self) -> u8
pub const fn g(&self) -> u8
pub const fn b(&self) -> u8
pub const fn a(&self) -> u8
Sourcepub fn is_additive(self) -> bool
pub fn is_additive(self) -> bool
Is the alpha=0 ?
pub fn to_srgba_unmultiplied(&self) -> [u8; 4]
Sourcepub fn gamma_multiply(self, factor: f32) -> Color32
pub fn gamma_multiply(self, factor: f32) -> Color32
Multiply with 0.5 to make color half as opaque, perceptually.
Fast multiplication in gamma-space.
This is perceptually even, and faster that Self::linear_multiply
.
Sourcepub fn linear_multiply(self, factor: f32) -> Color32
pub fn linear_multiply(self, factor: f32) -> Color32
Multiply with 0.5 to make color half as opaque in linear space.
This is using linear space, which is not perceptually even.
You may want to use Self::gamma_multiply
instead.
Sourcepub fn to_normalized_gamma_f32(self) -> [f32; 4]
pub fn to_normalized_gamma_f32(self) -> [f32; 4]
Converts to floating point values in the range 0-1 without any gamma space conversion.
Use this with great care! In almost all cases, you want to convert to crate::Rgba
instead
in order to obtain linear space color values.
Trait Implementations§
impl Copy for Color32
impl Eq for Color32
impl Pod for Color32
impl StructuralPartialEq for Color32
Auto Trait Implementations§
impl Freeze for Color32
impl RefUnwindSafe for Color32
impl Send for Color32
impl Sync for Color32
impl Unpin for Color32
impl UnwindSafe for Color32
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