pub struct EventLoop {
pub event_loop: EventLoop<()>,
pub window: Window,
pub display: Display<WindowSurface>,
pub modifiers: EventModifiers,
/* private fields */
}Fields§
§event_loop: EventLoop<()>§window: Window§display: Display<WindowSurface>§modifiers: EventModifiersImplementations§
Source§impl EventLoop
impl EventLoop
pub fn new(title: &str, width: u32, height: u32) -> Self
pub fn get_display_clone(&self) -> Display<WindowSurface>
pub fn get_display_reference(&self) -> &Display<WindowSurface>
pub fn spawn_skybox(&mut self, app_state: &mut AppState) -> (Object, Texture)
pub fn set_icon_from_path(&self, path: &str)
pub fn set_icon_from_resource(&self, data: &[u8])
pub fn run(self, app_state: Arc<Mutex<AppState>>)
Auto Trait Implementations§
impl !Freeze for EventLoop
impl !RefUnwindSafe for EventLoop
impl !Send for EventLoop
impl !Sync for EventLoop
impl !UnwindSafe for EventLoop
impl Unpin for EventLoop
impl UnsafeUnpin for EventLoop
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