pub struct EventLoop {
pub event_loop: EventLoop<()>,
pub window: Window,
pub display: Display<WindowSurface>,
pub modifiers: EventModifiers,
/* private fields */
}
Fields§
§event_loop: EventLoop<()>
§window: Window
§display: Display<WindowSurface>
§modifiers: EventModifiers
Implementations§
Source§impl EventLoop
impl EventLoop
pub fn new(title: &str, width: u32, height: u32) -> Self
pub fn get_display_clone(&self) -> Display<WindowSurface>
pub fn get_display_reference(&self) -> &Display<WindowSurface>
pub fn spawn_skybox(&mut self, app_state: &mut AppState) -> (Object, Texture)
pub fn set_icon_from_path(&self, path: &str)
pub fn set_icon_from_resource(&self, data: &[u8])
pub fn run(self, app_state: Arc<Mutex<AppState>>)
Auto Trait Implementations§
impl !Freeze for EventLoop
impl !RefUnwindSafe for EventLoop
impl !Send for EventLoop
impl !Sync for EventLoop
impl Unpin for EventLoop
impl !UnwindSafe for EventLoop
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