pub struct Texture {
pub path: String,
pub texture: SrgbTexture2d,
pub width: u32,
pub height: u32,
pub tileable: bool,
pub binary_data: Option<Vec<u8>>,
pub name: Option<String>,
}Fields§
§path: String§texture: SrgbTexture2d§width: u32§height: u32§tileable: bool§binary_data: Option<Vec<u8>>§name: Option<String>Implementations§
Source§impl Texture
impl Texture
pub fn new(display: &Display<WindowSurface>, path: &str) -> Self
pub fn set_tileable(&mut self, tileable: bool)
pub fn from_serializer( serializer: TextureSerializer, display: &Display<WindowSurface>, ) -> Self
pub fn to_serializer(&self) -> TextureSerializer
pub fn from_resource(display: &Display<WindowSurface>, data: &[u8]) -> Self
pub fn get_texture_clone(&self, display: &Display<WindowSurface>) -> Self
pub fn pink_texture(display: &Display<WindowSurface>) -> Self
pub fn colored_texture( display: &Display<WindowSurface>, color: [u8; 4], name: Option<String>, ) -> Self
Auto Trait Implementations§
impl !Freeze for Texture
impl !RefUnwindSafe for Texture
impl !Send for Texture
impl !Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
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