Trait PostProcessingEffect

Source
pub trait PostProcessingEffect {
    // Provided method
    fn render(
        &self,
        _app_state: &AppState,
        _vertex_buffer: &VertexBuffer<Vertex>,
        _index_buffer: &IndexBuffer<u32>,
        _target: &mut SimpleFrameBuffer<'_>,
        _source: &Texture2d,
        _depth_source: &DepthTexture2d,
        _buffer_textures: &Vec<Texture2d>,
    ) { ... }
}

Provided Methods§

Source

fn render( &self, _app_state: &AppState, _vertex_buffer: &VertexBuffer<Vertex>, _index_buffer: &IndexBuffer<u32>, _target: &mut SimpleFrameBuffer<'_>, _source: &Texture2d, _depth_source: &DepthTexture2d, _buffer_textures: &Vec<Texture2d>, )

Implementors§