pub struct Edge {
pub threshold: f32,
pub color: [f32; 3],
/* private fields */
}
Fields§
§threshold: f32
§color: [f32; 3]
Implementations§
Trait Implementations§
Source§impl PostProcessingEffect for Edge
impl PostProcessingEffect for Edge
fn render( &self, app_state: &AppState, vertex_buffer: &VertexBuffer<Vertex>, index_buffer: &IndexBuffer<u32>, target: &mut SimpleFrameBuffer<'_>, source: &Texture2d, depth_source: &DepthTexture2d, _buffer_textures: &Vec<Texture2d>, )
Auto Trait Implementations§
impl !Freeze for Edge
impl !RefUnwindSafe for Edge
impl !Send for Edge
impl !Sync for Edge
impl Unpin for Edge
impl !UnwindSafe for Edge
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