pub struct ColliderBuilder {Show 15 fields
pub shape: SharedShape,
pub mass_properties: ColliderMassProps,
pub friction: f32,
pub friction_combine_rule: CoefficientCombineRule,
pub restitution: f32,
pub restitution_combine_rule: CoefficientCombineRule,
pub position: Isometry<f32, Unit<Complex<f32>>, 2>,
pub is_sensor: bool,
pub active_collision_types: ActiveCollisionTypes,
pub active_hooks: ActiveHooks,
pub active_events: ActiveEvents,
pub user_data: u128,
pub collision_groups: InteractionGroups,
pub solver_groups: InteractionGroups,
pub contact_force_event_threshold: f32,
}
Expand description
A structure responsible for building a new collider.
Fields§
§shape: SharedShape
The shape of the collider to be built.
mass_properties: ColliderMassProps
Controls the way the collider’s mass-properties are computed.
friction: f32
The friction coefficient of the collider to be built.
friction_combine_rule: CoefficientCombineRule
The rule used to combine two friction coefficients.
restitution: f32
The restitution coefficient of the collider to be built.
restitution_combine_rule: CoefficientCombineRule
The rule used to combine two restitution coefficients.
position: Isometry<f32, Unit<Complex<f32>>, 2>
The position of this collider.
is_sensor: bool
Is this collider a sensor?
active_collision_types: ActiveCollisionTypes
Contact pairs enabled for this collider.
active_hooks: ActiveHooks
Physics hooks enabled for this collider.
active_events: ActiveEvents
Events enabled for this collider.
user_data: u128
The user-data of the collider being built.
collision_groups: InteractionGroups
The collision groups for the collider being built.
solver_groups: InteractionGroups
The solver groups for the collider being built.
contact_force_event_threshold: f32
The total force magnitude beyond which a contact force event can be emitted.
Implementations§
Source§impl ColliderBuilder
impl ColliderBuilder
Sourcepub fn new(shape: SharedShape) -> ColliderBuilder
pub fn new(shape: SharedShape) -> ColliderBuilder
Initialize a new collider builder with the given shape.
Sourcepub fn compound(
shapes: Vec<(Isometry<f32, Unit<Complex<f32>>, 2>, SharedShape)>,
) -> ColliderBuilder
pub fn compound( shapes: Vec<(Isometry<f32, Unit<Complex<f32>>, 2>, SharedShape)>, ) -> ColliderBuilder
Initialize a new collider builder with a compound shape.
Sourcepub fn ball(radius: f32) -> ColliderBuilder
pub fn ball(radius: f32) -> ColliderBuilder
Initialize a new collider builder with a ball shape defined by its radius.
Sourcepub fn halfspace(
outward_normal: Unit<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>,
) -> ColliderBuilder
pub fn halfspace( outward_normal: Unit<Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>>, ) -> ColliderBuilder
Initialize a new collider build with a half-space shape defined by the outward normal of its planar boundary.
Sourcepub fn cuboid(hx: f32, hy: f32) -> ColliderBuilder
pub fn cuboid(hx: f32, hy: f32) -> ColliderBuilder
Initialize a new collider builder with a cuboid shape defined by its half-extents.
Sourcepub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> ColliderBuilder
pub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> ColliderBuilder
Initialize a new collider builder with a round cuboid shape defined by its half-extents and border radius.
Sourcepub fn capsule_x(half_height: f32, radius: f32) -> ColliderBuilder
pub fn capsule_x(half_height: f32, radius: f32) -> ColliderBuilder
Initialize a new collider builder with a capsule shape aligned with the x
axis.
Sourcepub fn capsule_y(half_height: f32, radius: f32) -> ColliderBuilder
pub fn capsule_y(half_height: f32, radius: f32) -> ColliderBuilder
Initialize a new collider builder with a capsule shape aligned with the y
axis.
Sourcepub fn segment(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
) -> ColliderBuilder
pub fn segment( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, ) -> ColliderBuilder
Initializes a collider builder with a segment shape.
Sourcepub fn triangle(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
c: OPoint<f32, Const<2>>,
) -> ColliderBuilder
pub fn triangle( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, c: OPoint<f32, Const<2>>, ) -> ColliderBuilder
Initializes a collider builder with a triangle shape.
Sourcepub fn round_triangle(
a: OPoint<f32, Const<2>>,
b: OPoint<f32, Const<2>>,
c: OPoint<f32, Const<2>>,
border_radius: f32,
) -> ColliderBuilder
pub fn round_triangle( a: OPoint<f32, Const<2>>, b: OPoint<f32, Const<2>>, c: OPoint<f32, Const<2>>, border_radius: f32, ) -> ColliderBuilder
Initializes a collider builder with a triangle shape with round corners.
Sourcepub fn polyline(
vertices: Vec<OPoint<f32, Const<2>>>,
indices: Option<Vec<[u32; 2]>>,
) -> ColliderBuilder
pub fn polyline( vertices: Vec<OPoint<f32, Const<2>>>, indices: Option<Vec<[u32; 2]>>, ) -> ColliderBuilder
Initializes a collider builder with a polyline shape defined by its vertex and index buffers.
Sourcepub fn trimesh(
vertices: Vec<OPoint<f32, Const<2>>>,
indices: Vec<[u32; 3]>,
) -> ColliderBuilder
pub fn trimesh( vertices: Vec<OPoint<f32, Const<2>>>, indices: Vec<[u32; 3]>, ) -> ColliderBuilder
Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
Sourcepub fn convex_decomposition(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
) -> ColliderBuilder
pub fn convex_decomposition( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.
Sourcepub fn round_convex_decomposition(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
border_radius: f32,
) -> ColliderBuilder
pub fn round_convex_decomposition( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], border_radius: f32, ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.
Sourcepub fn convex_decomposition_with_params(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
params: &VHACDParameters,
) -> ColliderBuilder
pub fn convex_decomposition_with_params( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], params: &VHACDParameters, ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts.
Sourcepub fn round_convex_decomposition_with_params(
vertices: &[OPoint<f32, Const<2>>],
indices: &[[u32; 2]],
params: &VHACDParameters,
border_radius: f32,
) -> ColliderBuilder
pub fn round_convex_decomposition_with_params( vertices: &[OPoint<f32, Const<2>>], indices: &[[u32; 2]], params: &VHACDParameters, border_radius: f32, ) -> ColliderBuilder
Initializes a collider builder with a compound shape obtained from the decomposition of the given trimesh (in 3D) or polyline (in 2D) into convex parts dilated with round corners.
Sourcepub fn convex_hull(points: &[OPoint<f32, Const<2>>]) -> Option<ColliderBuilder>
pub fn convex_hull(points: &[OPoint<f32, Const<2>>]) -> Option<ColliderBuilder>
Initializes a new collider builder with a 2D convex polygon or 3D convex polyhedron obtained after computing the convex-hull of the given points.
Sourcepub fn round_convex_hull(
points: &[OPoint<f32, Const<2>>],
border_radius: f32,
) -> Option<ColliderBuilder>
pub fn round_convex_hull( points: &[OPoint<f32, Const<2>>], border_radius: f32, ) -> Option<ColliderBuilder>
Initializes a new collider builder with a round 2D convex polygon or 3D convex polyhedron
obtained after computing the convex-hull of the given points. The shape is dilated
by a sphere of radius border_radius
.
Sourcepub fn convex_polyline(
points: Vec<OPoint<f32, Const<2>>>,
) -> Option<ColliderBuilder>
pub fn convex_polyline( points: Vec<OPoint<f32, Const<2>>>, ) -> Option<ColliderBuilder>
Creates a new collider builder that is a convex polygon formed by the given polyline assumed to be convex (no convex-hull will be automatically computed).
Sourcepub fn round_convex_polyline(
points: Vec<OPoint<f32, Const<2>>>,
border_radius: f32,
) -> Option<ColliderBuilder>
pub fn round_convex_polyline( points: Vec<OPoint<f32, Const<2>>>, border_radius: f32, ) -> Option<ColliderBuilder>
Creates a new collider builder that is a round convex polygon formed by the
given polyline assumed to be convex (no convex-hull will be automatically
computed). The polygon shape is dilated by a sphere of radius border_radius
.
Sourcepub fn heightfield(
heights: Matrix<f32, Dynamic, Const<1>, VecStorage<f32, Dynamic, Const<1>>>,
scale: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> ColliderBuilder
pub fn heightfield( heights: Matrix<f32, Dynamic, Const<1>, VecStorage<f32, Dynamic, Const<1>>>, scale: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> ColliderBuilder
Initializes a collider builder with a heightfield shape defined by its set of height and a scale factor along each coordinate axis.
Sourcepub fn default_friction() -> f32
pub fn default_friction() -> f32
The default friction coefficient used by the collider builder.
Sourcepub fn default_density() -> f32
pub fn default_density() -> f32
The default density used by the collider builder.
Sourcepub fn user_data(self, data: u128) -> ColliderBuilder
pub fn user_data(self, data: u128) -> ColliderBuilder
Sets an arbitrary user-defined 128-bit integer associated to the colliders built by this builder.
Sourcepub fn collision_groups(self, groups: InteractionGroups) -> ColliderBuilder
pub fn collision_groups(self, groups: InteractionGroups) -> ColliderBuilder
Sets the collision groups used by this collider.
Two colliders will interact iff. their collision groups are compatible. See InteractionGroups::test for details.
Sourcepub fn solver_groups(self, groups: InteractionGroups) -> ColliderBuilder
pub fn solver_groups(self, groups: InteractionGroups) -> ColliderBuilder
Sets the solver groups used by this collider.
Forces between two colliders in contact will be computed iff their solver groups are compatible. See InteractionGroups::test for details.
Sourcepub fn sensor(self, is_sensor: bool) -> ColliderBuilder
pub fn sensor(self, is_sensor: bool) -> ColliderBuilder
Sets whether or not the collider built by this builder is a sensor.
Sourcepub fn active_hooks(self, active_hooks: ActiveHooks) -> ColliderBuilder
pub fn active_hooks(self, active_hooks: ActiveHooks) -> ColliderBuilder
The set of physics hooks enabled for this collider.
Sourcepub fn active_events(self, active_events: ActiveEvents) -> ColliderBuilder
pub fn active_events(self, active_events: ActiveEvents) -> ColliderBuilder
The set of events enabled for this collider.
Sourcepub fn active_collision_types(
self,
active_collision_types: ActiveCollisionTypes,
) -> ColliderBuilder
pub fn active_collision_types( self, active_collision_types: ActiveCollisionTypes, ) -> ColliderBuilder
The set of active collision types for this collider.
Sourcepub fn friction(self, friction: f32) -> ColliderBuilder
pub fn friction(self, friction: f32) -> ColliderBuilder
Sets the friction coefficient of the collider this builder will build.
Sourcepub fn friction_combine_rule(
self,
rule: CoefficientCombineRule,
) -> ColliderBuilder
pub fn friction_combine_rule( self, rule: CoefficientCombineRule, ) -> ColliderBuilder
Sets the rule to be used to combine two friction coefficients in a contact.
Sourcepub fn restitution(self, restitution: f32) -> ColliderBuilder
pub fn restitution(self, restitution: f32) -> ColliderBuilder
Sets the restitution coefficient of the collider this builder will build.
Sourcepub fn restitution_combine_rule(
self,
rule: CoefficientCombineRule,
) -> ColliderBuilder
pub fn restitution_combine_rule( self, rule: CoefficientCombineRule, ) -> ColliderBuilder
Sets the rule to be used to combine two restitution coefficients in a contact.
Sourcepub fn density(self, density: f32) -> ColliderBuilder
pub fn density(self, density: f32) -> ColliderBuilder
Sets the uniform density of the collider this builder will build.
This will be overridden by a call to Self::mass
or Self::mass_properties
so it only
makes sense to call either Self::density
or Self::mass
or Self::mass_properties
.
The mass and angular inertia of this collider will be computed automatically based on its shape.
Sourcepub fn mass(self, mass: f32) -> ColliderBuilder
pub fn mass(self, mass: f32) -> ColliderBuilder
Sets the mass of the collider this builder will build.
This will be overridden by a call to Self::density
or Self::mass_properties
so it only
makes sense to call either Self::density
or Self::mass
or Self::mass_properties
.
The angular inertia of this collider will be computed automatically based on its shape and this mass value.
Sourcepub fn mass_properties(self, mass_properties: MassProperties) -> ColliderBuilder
pub fn mass_properties(self, mass_properties: MassProperties) -> ColliderBuilder
Sets the mass properties of the collider this builder will build.
This will be overridden by a call to Self::density
or Self::mass
so it only
makes sense to call either Self::density
or Self::mass
or Self::mass_properties
.
Sourcepub fn contact_force_event_threshold(self, threshold: f32) -> ColliderBuilder
pub fn contact_force_event_threshold(self, threshold: f32) -> ColliderBuilder
Sets the total force magnitude beyond which a contact force event can be emitted.
Sourcepub fn translation(
self,
translation: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
) -> ColliderBuilder
pub fn translation( self, translation: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>, ) -> ColliderBuilder
Sets the initial translation of the collider to be created.
If the collider will be attached to a rigid-body, this sets the translation relative to the rigid-body it will be attached to.
Sourcepub fn rotation(self, angle: f32) -> ColliderBuilder
pub fn rotation(self, angle: f32) -> ColliderBuilder
Sets the initial orientation of the collider to be created.
If the collider will be attached to a rigid-body, this sets the orientation relative to the rigid-body it will be attached to.
Sourcepub fn position(
self,
pos: Isometry<f32, Unit<Complex<f32>>, 2>,
) -> ColliderBuilder
pub fn position( self, pos: Isometry<f32, Unit<Complex<f32>>, 2>, ) -> ColliderBuilder
Sets the initial position (translation and orientation) of the collider to be created.
If the collider will be attached to a rigid-body, this sets the position relative to the rigid-body it will be attached to.
Sourcepub fn position_wrt_parent(
self,
pos: Isometry<f32, Unit<Complex<f32>>, 2>,
) -> ColliderBuilder
👎Deprecated: Use .position
instead.
pub fn position_wrt_parent( self, pos: Isometry<f32, Unit<Complex<f32>>, 2>, ) -> ColliderBuilder
.position
instead.Sets the initial position (translation and orientation) of the collider to be created, relative to the rigid-body it is attached to.
Trait Implementations§
Source§impl Clone for ColliderBuilder
impl Clone for ColliderBuilder
Source§fn clone(&self) -> ColliderBuilder
fn clone(&self) -> ColliderBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for ColliderBuilder
impl !RefUnwindSafe for ColliderBuilder
impl Send for ColliderBuilder
impl Sync for ColliderBuilder
impl Unpin for ColliderBuilder
impl !UnwindSafe for ColliderBuilder
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