pub struct PointLightSet<const N: usize> {
pub lights: Vec<PointLight, N>,
}Expand description
A fixed-capacity collection of PointLights.
N is the maximum number of simultaneous lights (8–16 is typical for
embedded targets).
Fields§
§lights: Vec<PointLight, N>Implementations§
Source§impl<const N: usize> PointLightSet<N>
impl<const N: usize> PointLightSet<N>
Sourcepub fn add(&mut self, light: PointLight) -> bool
pub fn add(&mut self, light: PointLight) -> bool
Add a light. Returns true on success, false if the set is full.
Sourcepub fn accumulate(&self, world_pos: Point3<f32>) -> Rgb565
pub fn accumulate(&self, world_pos: Point3<f32>) -> Rgb565
Accumulate the additive RGB565 contribution of all lights at
world_pos. Each channel is summed and saturated to its maximum
(R: 31, G: 63, B: 31).
Trait Implementations§
Auto Trait Implementations§
impl<const N: usize> Freeze for PointLightSet<N>
impl<const N: usize> RefUnwindSafe for PointLightSet<N>
impl<const N: usize> Send for PointLightSet<N>
impl<const N: usize> Sync for PointLightSet<N>
impl<const N: usize> Unpin for PointLightSet<N>
impl<const N: usize> UnsafeUnpin for PointLightSet<N>
impl<const N: usize> UnwindSafe for PointLightSet<N>
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