pub struct PointLight {
pub position: Point3<f32>,
pub color: Rgb565,
pub radius: f32,
pub intensity: f32,
}Expand description
A dynamic point light in world space.
Attenuation uses a squared-distance falloff that avoids a sqrt call:
factor = (1 − d²/r²) × intensity
giving a smooth curve from full brightness at the source to zero at
radius.
Fields§
§position: Point3<f32>World-space position of the light source.
color: Rgb565Light colour. Channels are scaled by intensity at sample time.
radius: f32Influence radius in world units. Surfaces at or beyond this distance receive no contribution.
intensity: f32Brightness multiplier. 1.0 = full colour at the source centre.
Implementations§
Source§impl PointLight
impl PointLight
Sourcepub fn new(position: Point3<f32>, color: Rgb565, radius: f32) -> Self
pub fn new(position: Point3<f32>, color: Rgb565, radius: f32) -> Self
Construct a new point light with intensity = 1.0.
Sourcepub fn with_intensity(self, intensity: f32) -> Self
pub fn with_intensity(self, intensity: f32) -> Self
Builder-style intensity override.
Sourcepub fn contribution_at(&self, world_pos: Point3<f32>) -> Rgb565
pub fn contribution_at(&self, world_pos: Point3<f32>) -> Rgb565
Compute the additive RGB565 contribution of this light at world_pos.
Returns Rgb565::new(0, 0, 0) when world_pos is outside the
influence radius.
Trait Implementations§
Source§impl Clone for PointLight
impl Clone for PointLight
Source§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PointLight
Auto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnsafeUnpin for PointLight
impl UnwindSafe for PointLight
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