Struct GestureDetector

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pub struct GestureDetector<W> { /* private fields */ }
Expand description

Gestrue Detector

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impl<W> GestureDetector<W>
where W: Into<Node>,

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pub fn new(n: W) -> GestureDetector<W>

New Gesture Detector

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pub fn register(self, gesture: Gesture, callback: fn(StateKV)) -> Self

Register method

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pub fn get(&mut self, name: Gesture) -> Option<&Closure<StateKV>>

Get method

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pub fn remove(&mut self, name: Gesture) -> Option<Closure<StateKV>>

Remove and return method

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pub fn list(&self) -> Vec<(&Gesture, &Closure<StateKV>)>

List methods and closures

Trait Implementations§

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impl<W: Clone> Clone for GestureDetector<W>

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fn clone(&self) -> GestureDetector<W>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<W> Into<Node> for GestureDetector<W>
where W: Into<Node>,

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fn into(self) -> Node

Converts this type into the (usually inferred) input type.

Auto Trait Implementations§

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impl<W> Freeze for GestureDetector<W>
where W: Freeze,

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impl<W> !RefUnwindSafe for GestureDetector<W>

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impl<W> !Send for GestureDetector<W>

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impl<W> !Sync for GestureDetector<W>

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impl<W> Unpin for GestureDetector<W>
where W: Unpin,

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impl<W> !UnwindSafe for GestureDetector<W>

Blanket Implementations§

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impl<T> AlignItems for T
where T: Into<Node>,

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fn align_items(self, value: FlexPosition) -> Node

AlignItem Style
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> BackgroundColor for T
where T: Into<Node>,

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fn background_color(self, value: Color) -> Node

Custom Color
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impl<T> Border for T
where T: Into<Node>,

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fn border(self, value: BoxBorder) -> Node

Border Border
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impl<T> BorderBottom for T
where T: Into<Node>,

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fn border_bottom(self, value: BoxBorder) -> Node

Border Bottom
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impl<T> BorderLeft for T
where T: Into<Node>,

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fn border_left(self, value: BoxBorder) -> Node

Border Left
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impl<T> BorderRight for T
where T: Into<Node>,

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fn border_right(self, value: BoxBorder) -> Node

Border Right
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impl<T> BorderTop for T
where T: Into<Node>,

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fn border_top(self, value: BoxBorder) -> Node

Border Top
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Bottom for T
where T: Into<Node>,

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fn bottom(self, value: Unit) -> Node

Box Bottom
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Color for T
where T: Into<Node>,

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fn color(self, value: Color) -> Node

Custom Color
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impl<T> ColumnCount for T
where T: Into<Node>,

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fn column_count(self, value: Unit) -> Node

ColumnCount Style
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impl<T> ColumnGap for T
where T: Into<Node>,

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fn column_gap(self, value: Unit) -> Node

ColumnGap Style
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impl<T> ColumnRuleColor for T
where T: Into<Node>,

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fn column_rule_color(self, value: Color) -> Node

ColumnRuleColor Style
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impl<T> ColumnRuleStyle for T
where T: Into<Node>,

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fn column_rule_style(self, value: MultiColumnLineStyle) -> Node

ColumnRuleStyle Style
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impl<T> FlexGrow for T
where T: Into<Node>,

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fn flex_glow(self, value: Unit) -> Node

FlexGrow Style
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impl<T> FontSize for T
where T: Into<Node>,

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fn font_size(self, value: Unit) -> Node

Font Size Style
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impl<T> FontStretch for T
where T: Into<Node>,

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fn font_stretch(self, value: Unit) -> Node

Font Stretch Style
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impl<T> FontWeight for T
where T: Into<Node>,

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fn font_weight(self, value: Unit) -> Node

Font Weight Style
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> GridAutoColumns for T
where T: Into<Node>,

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fn grid_auto_columns(self, value: GridAuto) -> Node

GridAutoColumn Style
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impl<T> GridAutoFlow for T
where T: Into<Node>,

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fn grid_auto_flow(self, value: GridFlow) -> Node

GridAutoFlow Style
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impl<T> GridAutoRows for T
where T: Into<Node>,

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fn grid_auto_rows(self, value: GridAuto) -> Node

GridAutoColumn Style
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impl<T> GridColumnGap for T
where T: Into<Node>,

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fn grid_column_gap(self, value: Unit) -> Node

GridColumnGap Style
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impl<T> GridRowGap for T
where T: Into<Node>,

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fn grid_row_rap(self, value: Unit) -> Node

GridColumnGap Style
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impl<T> GridTemplateColumns for T
where T: Into<Node>,

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fn grid_template_columns(self, value: GridTemplate) -> Node

GridTemplateColumns Style
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impl<T> GridTemplateRows for T
where T: Into<Node>,

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fn grid_tempalte_row(self, value: GridTemplate) -> Node

GridTemplateRow Style
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impl<T> Height for T
where T: Into<Node>,

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fn height(self, value: Unit) -> Node

Box Height
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> JustifyContent for T
where T: Into<Node>,

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fn justify_content(self, value: FlexPosition) -> Node

AlignItem Style
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impl<T> Left for T
where T: Into<Node>,

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fn left(self, value: Unit) -> Node

Box Left
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impl<T> LineHeight for T
where T: Into<Node>,

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fn line_hegiht(self, value: Unit) -> Node

Line Height Style
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impl<T> Margin for T
where T: Into<Node>,

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fn margin(self, value: VecUnit) -> Node

Box Margin
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impl<T> MarginBottom for T
where T: Into<Node>,

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fn margin_bottom(self, value: Unit) -> Node

Margin Bottom
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impl<T> MarginLeft for T
where T: Into<Node>,

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fn margin_left(self, value: Unit) -> Node

Margin left
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impl<T> MarginRight for T
where T: Into<Node>,

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fn margin_right(self, value: Unit) -> Node

Margin right
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impl<T> MarginTop for T
where T: Into<Node>,

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fn margin_top(self, value: Unit) -> Node

Margin Top
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impl<T> MaxHeight for T
where T: Into<Node>,

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fn max_height(self, value: Unit) -> Node

Box Max Height
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impl<T> MaxWidth for T
where T: Into<Node>,

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fn max_width(self, value: Unit) -> Node

Box Max Width
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impl<T> Order for T
where T: Into<Node>,

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fn order(self, value: Unit) -> Node

FlexOrder Style
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impl<T> OutlineWidth for T
where T: Into<Node>,

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fn outline_width(self, value: Unit) -> Node

Box Outline Width
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impl<T> Padding for T
where T: Into<Node>,

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fn padding(self, value: VecUnit) -> Node

Box Padding
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impl<T> PaddingBottom for T
where T: Into<Node>,

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fn padding_bottom(self, value: Unit) -> Node

Padding Bottom
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impl<T> PaddingLeft for T
where T: Into<Node>,

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fn padding_left(self, value: Unit) -> Node

Padding left
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impl<T> PaddingRight for T
where T: Into<Node>,

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fn padding_right(self, value: Unit) -> Node

Padding right
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impl<T> PaddingTop for T
where T: Into<Node>,

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fn padding_top(self, value: Unit) -> Node

Padding Top
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impl<T> Right for T
where T: Into<Node>,

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fn right(self, value: Unit) -> Node

Box Right
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> Top for T
where T: Into<Node>,

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fn top(self, value: Unit) -> Node

Box Top
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Width for T
where T: Into<Node>,

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fn width(self, value: Unit) -> Node

Box Width