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Project

Struct Project 

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pub struct Project {
Show 14 fields pub name: String, pub regions: Vec<Region>, pub tilemaps: Vec<Tilemap>, pub tiles: IndexMap<Uuid, Tile>, pub time: TheTime, pub characters: IndexMap<Uuid, Character>, pub items: IndexMap<Uuid, Item>, pub screens: IndexMap<Uuid, Screen>, pub assets: IndexMap<Uuid, Asset>, pub palette: ThePalette, pub target_fps: u32, pub tick_ms: u32, pub config: String, pub avatars: IndexMap<Uuid, Avatar>,
}

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§name: String§regions: Vec<Region>§tilemaps: Vec<Tilemap>§tiles: IndexMap<Uuid, Tile>

Tiles in the project

§time: TheTime§characters: IndexMap<Uuid, Character>§items: IndexMap<Uuid, Item>§screens: IndexMap<Uuid, Screen>§assets: IndexMap<Uuid, Asset>§palette: ThePalette§target_fps: u32§tick_ms: u32§config: String§avatars: IndexMap<Uuid, Avatar>

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impl Project

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pub fn new() -> Project

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pub fn add_character(&mut self, character: Character)

Add Character

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pub fn remove_character(&mut self, id: &Uuid)

Removes the given character from the project.

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pub fn sorted_character_list(&self) -> Vec<(Uuid, String)>

Returns a list of all characters sorted by name.

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pub fn sorted_item_list(&self) -> Vec<(Uuid, String)>

Returns a list of all items sorted by name.

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pub fn add_avatar(&mut self, avatar: Avatar)

Add Avatar

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pub fn remove_avatar(&mut self, id: &Uuid)

Removes the given avatar from the project.

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pub fn find_avatar_for_animation(&self, animation_id: &Uuid) -> Option<&Avatar>

Finds the avatar that contains the given animation id.

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pub fn get_editing_texture( &self, editing_ctx: &PixelEditingContext, ) -> Option<&Texture>

Returns an immutable reference to the texture identified by the editing context.

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pub fn get_editing_texture_mut( &mut self, editing_ctx: &PixelEditingContext, ) -> Option<&mut Texture>

Returns a mutable reference to the texture identified by the editing context.

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pub fn get_editing_avatar_frame( &self, editing_ctx: &PixelEditingContext, ) -> Option<&AvatarAnimationFrame>

Returns an immutable avatar frame for avatar frame editing contexts.

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pub fn get_editing_avatar_frame_mut( &mut self, editing_ctx: &PixelEditingContext, ) -> Option<&mut AvatarAnimationFrame>

Returns a mutable avatar frame for avatar frame editing contexts.

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pub fn get_editing_avatar_perspective( &self, editing_ctx: &PixelEditingContext, ) -> Option<&AvatarPerspective>

Returns an immutable avatar perspective for avatar frame editing contexts.

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pub fn get_editing_avatar_perspective_mut( &mut self, editing_ctx: &PixelEditingContext, ) -> Option<&mut AvatarPerspective>

Returns a mutable avatar perspective for avatar frame editing contexts.

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pub fn add_item(&mut self, item: Item)

Add Item

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pub fn remove_item(&mut self, id: &Uuid)

Removes the given item from the project.

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pub fn add_tilemap(&mut self, tilemap: Tilemap)

Add a tilemap

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pub fn get_tilemap(&self, uuid: Uuid) -> Option<&Tilemap>

Get the tilemap of the given uuid.

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pub fn get_tilemap_mut(&mut self, uuid: Uuid) -> Option<&mut Tilemap>

Get the tilemap of the given uuid.

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pub fn remove_tilemap(&mut self, id: TheId)

Removes the given tilemap from the project.

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pub fn contains_region(&self, uuid: &Uuid) -> bool

Contains the region of the given uuid.

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pub fn get_region(&self, uuid: &Uuid) -> Option<&Region>

Get the region of the given uuid.

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pub fn get_region_mut(&mut self, uuid: &Uuid) -> Option<&mut Region>

Get the region of the given uuid as mutable.

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pub fn get_region_ctx(&self, ctx: &ServerContext) -> Option<&Region>

Get the region of the given uuid.

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pub fn get_region_ctx_mut(&mut self, ctx: &ServerContext) -> Option<&mut Region>

Get the region of the given uuid as mutable.

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pub fn get_screen_ctx(&self, ctx: &ServerContext) -> Option<&Screen>

Get the screen of the given uuid.

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pub fn get_screen_ctx_mut(&mut self, ctx: &ServerContext) -> Option<&mut Screen>

Get the mut screen of the given uuid.

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pub fn remove_region(&mut self, id: &Uuid)

Remove a region

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pub fn get_map(&self, ctx: &ServerContext) -> Option<&Map>

Get the map of the current context.

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pub fn get_map_mut(&mut self, ctx: &ServerContext) -> Option<&mut Map>

Get the mutable map of the current context.

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pub fn add_screen(&mut self, screen: Screen)

Add Screen

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pub fn remove_screen(&mut self, id: &Uuid)

Removes the given code from the project.

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pub fn sorted_screens_list(&self) -> Vec<(Uuid, String)>

Returns a list of all screens sorted by name.

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pub fn add_asset(&mut self, asset: Asset)

Add an asset

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pub fn remove_asset(&mut self, id: &Uuid)

Removes the given code from the project.

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pub fn sorted_assets_list(&self) -> Vec<(Uuid, String)>

Returns a list of all assets sorted by name.

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pub fn remove_tile(&mut self, id: &Uuid)

Removes the given tile from the project.

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pub fn get_tile(&self, id: &Uuid) -> Option<&Tile>

Gets the given tile from the project.

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pub fn get_tile_mut(&mut self, id: &Uuid) -> Option<&mut Tile>

Gets the given mutable tile from the project.

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pub fn extract_tiles(&self) -> IndexMap<Uuid, TheRGBATile>

Extract all tiles from all tilemaps and store them in a hash.

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pub fn extract_tiles_vec(&self) -> Vec<TheRGBATile>

Extract all tiles from all tilemaps and store them in a vec.

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pub fn extract_tile(&self, id: &Uuid) -> Option<TheRGBATile>

Extract the given tile from the tilemaps.

Trait Implementations§

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impl Clone for Project

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fn clone(&self) -> Project

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Project

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Project

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fn default() -> Project

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Project

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Project, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Project

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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