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TheEvent

Enum TheEvent 

Source
pub enum TheEvent {
Show 82 variants Context(Vec2<i32>), MouseDown(Vec2<i32>), Hover(Vec2<i32>), MouseDragged(Vec2<i32>), MouseUp(Vec2<i32>), MouseWheel(Vec2<i32>), KeyDown(TheValue), KeyUp(TheValue), KeyCodeDown(TheValue), KeyCodeUp(TheValue), ModifierChanged(bool, bool, bool, bool), DropPreview(Vec2<i32>, TheDrop), Drop(Vec2<i32>, TheDrop), TileDropped(TheId, Uuid, usize), StateChanged(TheId, TheWidgetState), SetState(String, TheWidgetState), SetStateId(Uuid, TheWidgetState), DragStarted(TheId, String, Vec2<i32>), DragStartedWithNoImage(TheDrop), ValueChanged(TheId, TheValue), SetValue(Uuid, TheValue), ScrollBy(TheId, Vec2<i32>), GainedFocus(TheId), LostFocus(TheId), GainedHover(TheId), LostHover(TheId), SizeChanged(TheId), RedirectWidgetValueToLayout(TheId, TheId, TheValue), SetStatusText(TheId, String), IndexChanged(TheId, usize), PaletteIndexChanged(TheId, u16), ColorButtonClicked(TheId), TileSelectionChanged(TheId), TilePicked(TheId, Vec2<i32>), TileDragStarted(TheId, Vec2<i32>, Vec2<i32>), TileEditorClicked(TheId, Vec2<i32>), TileEditorDragged(TheId, Vec2<i32>), TileEditorHoverChanged(TheId, Vec2<i32>), TileEditorDrop(TheId, Vec2<i32>, TheDrop), TileEditorDelete(TheId, HashSet<(i32, i32), FxBuildHasher>), TileEditorUp(TheId), TileZoomBy(TheId, f32), RenderViewClicked(TheId, Vec2<i32>), RenderViewDragged(TheId, Vec2<i32>), RenderViewHoverChanged(TheId, Vec2<i32>), RenderViewLostHover(TheId), RenderViewScrollBy(TheId, Vec2<i32>), RenderViewUp(TheId, Vec2<i32>), RenderViewDrop(TheId, Vec2<i32>, TheDrop), RenderViewContext(TheId, Vec2<i32>), TimelineMarkerSelected(TheId, TheTime), SDFIndexChanged(TheId, u32), ShowContextMenu(TheId, Vec2<i32>, TheContextMenu), ShowMenu(TheId, Vec2<i32>, TheContextMenu), ContextMenuSelected(TheId, TheId), ContextMenuClosed(TheId), NodeSelectedIndexChanged(TheId, Option<usize>), NodeDragged(TheId, usize, Vec2<i32>), NodeConnectionAdded(TheId, Vec<(u16, u8, u16, u8)>), NodeConnectionRemoved(TheId, Vec<(u16, u8, u16, u8)>), NodeDeleted(TheId, usize, Vec<(u16, u8, u16, u8)>), NodeViewScrolled(TheId, Vec2<i32>), DialogValueOnClose(TheDialogButtonRole, String, Uuid, TheValue), SetStackIndex(TheId, usize), NewListItemSelected(TheId, TheId), ScrollLayout(TheId, Vec2<i32>), SnapperStateChanged(TheId, TheId, bool), TreeOpenStateChanged(TheId, bool), FileRequesterResult(TheId, Vec<PathBuf>), ImageDecodeResult(TheId, String, TheRGBABuffer), ExternalUrlRequested(String), Resize, WidgetResized(TheId, TheDim), SetClipboard(TheValue, Option<String>), Cut, Copy, Paste(TheValue, Option<String>), ClipboardChanged, Undo, Redo, Custom(TheId, TheValue), CustomUndo(TheId, String, String),
}
Expand description

All events which are handled by the framework

Variants§

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Context(Vec2<i32>)

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MouseDown(Vec2<i32>)

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Hover(Vec2<i32>)

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MouseDragged(Vec2<i32>)

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MouseUp(Vec2<i32>)

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MouseWheel(Vec2<i32>)

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KeyDown(TheValue)

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KeyUp(TheValue)

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KeyCodeDown(TheValue)

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KeyCodeUp(TheValue)

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ModifierChanged(bool, bool, bool, bool)

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DropPreview(Vec2<i32>, TheDrop)

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Drop(Vec2<i32>, TheDrop)

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TileDropped(TheId, Uuid, usize)

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StateChanged(TheId, TheWidgetState)

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SetState(String, TheWidgetState)

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SetStateId(Uuid, TheWidgetState)

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DragStarted(TheId, String, Vec2<i32>)

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DragStartedWithNoImage(TheDrop)

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ValueChanged(TheId, TheValue)

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SetValue(Uuid, TheValue)

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ScrollBy(TheId, Vec2<i32>)

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GainedFocus(TheId)

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LostFocus(TheId)

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GainedHover(TheId)

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LostHover(TheId)

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SizeChanged(TheId)

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RedirectWidgetValueToLayout(TheId, TheId, TheValue)

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SetStatusText(TheId, String)

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IndexChanged(TheId, usize)

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PaletteIndexChanged(TheId, u16)

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ColorButtonClicked(TheId)

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TileSelectionChanged(TheId)

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TilePicked(TheId, Vec2<i32>)

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TileDragStarted(TheId, Vec2<i32>, Vec2<i32>)

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TileEditorClicked(TheId, Vec2<i32>)

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TileEditorDragged(TheId, Vec2<i32>)

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TileEditorHoverChanged(TheId, Vec2<i32>)

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TileEditorDrop(TheId, Vec2<i32>, TheDrop)

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TileEditorDelete(TheId, HashSet<(i32, i32), FxBuildHasher>)

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TileEditorUp(TheId)

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TileZoomBy(TheId, f32)

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RenderViewClicked(TheId, Vec2<i32>)

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RenderViewDragged(TheId, Vec2<i32>)

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RenderViewHoverChanged(TheId, Vec2<i32>)

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RenderViewLostHover(TheId)

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RenderViewScrollBy(TheId, Vec2<i32>)

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RenderViewUp(TheId, Vec2<i32>)

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RenderViewDrop(TheId, Vec2<i32>, TheDrop)

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RenderViewContext(TheId, Vec2<i32>)

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TimelineMarkerSelected(TheId, TheTime)

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SDFIndexChanged(TheId, u32)

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ShowContextMenu(TheId, Vec2<i32>, TheContextMenu)

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ShowMenu(TheId, Vec2<i32>, TheContextMenu)

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ContextMenuSelected(TheId, TheId)

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ContextMenuClosed(TheId)

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NodeSelectedIndexChanged(TheId, Option<usize>)

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NodeDragged(TheId, usize, Vec2<i32>)

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NodeConnectionAdded(TheId, Vec<(u16, u8, u16, u8)>)

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NodeConnectionRemoved(TheId, Vec<(u16, u8, u16, u8)>)

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NodeDeleted(TheId, usize, Vec<(u16, u8, u16, u8)>)

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NodeViewScrolled(TheId, Vec2<i32>)

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DialogValueOnClose(TheDialogButtonRole, String, Uuid, TheValue)

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SetStackIndex(TheId, usize)

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NewListItemSelected(TheId, TheId)

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ScrollLayout(TheId, Vec2<i32>)

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SnapperStateChanged(TheId, TheId, bool)

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TreeOpenStateChanged(TheId, bool)

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FileRequesterResult(TheId, Vec<PathBuf>)

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ImageDecodeResult(TheId, String, TheRGBABuffer)

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ExternalUrlRequested(String)

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Resize

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WidgetResized(TheId, TheDim)

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SetClipboard(TheValue, Option<String>)

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Cut

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Copy

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Paste(TheValue, Option<String>)

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ClipboardChanged

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Undo

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Redo

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Custom(TheId, TheValue)

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CustomUndo(TheId, String, String)

Trait Implementations§

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impl Clone for TheEvent

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fn clone(&self) -> TheEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TheEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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impl<T> Any for T
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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn from_sample_(s: S) -> S

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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

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The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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