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PoseState

Struct PoseState 

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pub struct PoseState {
    pub timestamp: StateTime,
    pub present: bool,
    pub joints: Vec<JointState>,
    pub gesture: Gesture,
    pub activity: ActivityState,
    pub confidence: f32,
    pub velocity: Position3D,
}
Expand description

Complete pose state

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§timestamp: StateTime

Timestamp

§present: bool

Is a body detected?

§joints: Vec<JointState>

Joint states (indexed by Joint enum)

§gesture: Gesture

Current gesture (if any)

§activity: ActivityState

Current activity

§confidence: f32

Overall confidence

§velocity: Position3D

Velocity estimate (for prediction)

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impl PoseState

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pub fn new(timestamp: StateTime) -> Self

Create a new pose state

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pub fn absent(timestamp: StateTime) -> Self

No body present

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pub fn joint(&self, joint: Joint) -> Option<&JointState>

Get joint state by joint type

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pub fn set_joint(&mut self, joint: Joint, state: JointState)

Set joint state

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pub fn lerp(&self, other: &PoseState, t: f32) -> PoseState

Interpolate between two pose states

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pub fn predict(&self, delta_ms: i64) -> PoseState

Predict future pose based on velocity

Trait Implementations§

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impl Clone for PoseState

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fn clone(&self) -> PoseState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PoseState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.