pub struct EntitySystem2D;
Implementations§
Source§impl EntitySystem2D
impl EntitySystem2D
Sourcepub fn set_texture(
entity: &mut WebEntity2D,
texture: TextureID,
layer: &WebLayer2D,
) -> Result<()>
pub fn set_texture( entity: &mut WebEntity2D, texture: TextureID, layer: &WebLayer2D, ) -> Result<()>
Sets tht texture of the given entity. The texture must be in the layer provided. Make sure to store a reference to this entity in the correct layer if you change it
pub fn set_position(entity: &mut WebEntity2D, position: Vector3<f32>)
pub fn set_rotation(entity: &mut WebEntity2D, degrees: f32)
pub fn set_scale(entity: &mut WebEntity2D, scale: f32)
Auto Trait Implementations§
impl Freeze for EntitySystem2D
impl RefUnwindSafe for EntitySystem2D
impl Send for EntitySystem2D
impl Sync for EntitySystem2D
impl Unpin for EntitySystem2D
impl UnwindSafe for EntitySystem2D
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T: ?Sized,
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