Struct WebLayer2D

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pub struct WebLayer2D { /* private fields */ }

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impl WebLayer2D

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pub fn new( id: LayerID, dimensions: PhysicalSize<u32>, textures: Vec<WebTexture2D>, device: &Device, queue: &Queue, bind_group_layout: &BindGroupLayout, texture_size: PhysicalSize<u32>, pixel_art: bool, ) -> Result<Self>

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pub fn tex_coord_size(&self) -> PhysicalSize<f32>

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pub fn id(&self) -> LayerID

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pub fn contains_texture(&self, texture_id: &TextureID) -> bool

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pub fn texture_ids<'a>(&'a self) -> Keys<'a, TextureID, WebTexture2D>

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pub fn vertex_buffer(&self) -> BufferSlice<'_>

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pub fn entity_buffer(&self) -> Option<BufferSlice<'_>>

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pub fn index_count(&self) -> usize

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pub fn entity_count(&self) -> usize

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pub fn entity_maximum(&self) -> usize

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pub fn get_texture(&self, id: TextureID) -> Option<&WebTexture2D>

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pub fn width(&self) -> u32

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pub fn height(&self) -> u32

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pub fn bind_group(&self) -> &BindGroup

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pub fn atlas_dimensions(&self) -> PhysicalSize<u32>

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