Struct WebEngine2D

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pub struct WebEngine2D {
    pub window: Arc<Window>,
    /* private fields */
}

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§window: Arc<Window>

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impl WebEngine2D

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pub async fn new(window: Window, v_sync: bool) -> Self

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pub fn resize(&mut self, size: PhysicalSize<u32>)

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pub fn input(&mut self, _event: &Event<()>, _delta: &Duration)

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pub fn update(&mut self, _delta: &Duration)

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pub fn render( &mut self, entities: &Vec<WebLayer2D>, camera: &Camera2D, ) -> Result<(), SurfaceError>

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pub fn device(&self) -> &Device

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pub fn queue(&self) -> &Queue

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pub fn surface(&self) -> &Surface<'_>

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pub fn window(&self) -> &Window

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pub fn init_layer( &self, id: LayerID, textures: Vec<WebTexture2D>, texture_size: PhysicalSize<u32>, pixel_art: bool, ) -> Result<WebLayer2D>

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pub fn set_entities(&self, layer: &mut WebLayer2D, entities: &[&WebEntity2D])

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pub fn update_camera(&self, camera: &mut Camera2D)

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pub fn init_camera(&self, fov: f32) -> Camera2D

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pub fn set_background( &mut self, texture: WebTexture2D, pixel_art: bool, ) -> Result<()>

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