pub struct WebEngine2D {
pub window: Arc<Window>,
/* private fields */
}
Fields§
§window: Arc<Window>
Implementations§
Source§impl WebEngine2D
impl WebEngine2D
pub async fn new(window: Window, v_sync: bool) -> Self
pub fn resize(&mut self, size: PhysicalSize<u32>)
pub fn input(&mut self, _event: &Event<()>, _delta: &Duration)
pub fn update(&mut self, _delta: &Duration)
pub fn render( &mut self, entities: &Vec<WebLayer2D>, camera: &Camera2D, ) -> Result<(), SurfaceError>
pub fn device(&self) -> &Device
pub fn queue(&self) -> &Queue
pub fn surface(&self) -> &Surface<'_>
pub fn window(&self) -> &Window
pub fn init_layer( &self, id: LayerID, textures: Vec<WebTexture2D>, texture_size: PhysicalSize<u32>, pixel_art: bool, ) -> Result<WebLayer2D>
pub fn set_entities(&self, layer: &mut WebLayer2D, entities: &[&WebEntity2D])
pub fn update_camera(&self, camera: &mut Camera2D)
pub fn init_camera(&self, fov: f32) -> Camera2D
pub fn set_background( &mut self, texture: WebTexture2D, pixel_art: bool, ) -> Result<()>
Auto Trait Implementations§
impl !Freeze for WebEngine2D
impl !RefUnwindSafe for WebEngine2D
impl Send for WebEngine2D
impl Sync for WebEngine2D
impl Unpin for WebEngine2D
impl !UnwindSafe for WebEngine2D
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