pub struct Normal;
Trait Implementations§
Source§impl VertexShaderSource for Normal
impl VertexShaderSource for Normal
fn shader() -> &'static [u8] ⓘ
fn sampler_format() -> TextureFormat
Auto Trait Implementations§
impl Freeze for Normal
impl RefUnwindSafe for Normal
impl Send for Normal
impl Sync for Normal
impl Unpin for Normal
impl UnwindSafe for Normal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more