Struct easygpu_lyon::LyonPipeline[][src]

pub struct LyonPipeline<T> { /* fields omitted */ }

A pipeline for rendering shapes.

Trait Implementations

impl<'a, T> AbstractPipeline<'a> for LyonPipeline<T> where
    T: VertexShaderSource
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type PrepareContext = ScreenTransformation<f32>

type Uniforms = Uniforms

impl<T> Deref for LyonPipeline<T>[src]

type Target = PipelineCore

The resulting type after dereferencing.

Auto Trait Implementations

impl<T> !RefUnwindSafe for LyonPipeline<T>

impl<T> Send for LyonPipeline<T> where
    T: Send

impl<T> Sync for LyonPipeline<T> where
    T: Sync

impl<T> Unpin for LyonPipeline<T> where
    T: Unpin

impl<T> !UnwindSafe for LyonPipeline<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T