Struct easygpu_lyon::LyonPipeline [−][src]
A pipeline for rendering shapes.
Trait Implementations
impl<'a, T> AbstractPipeline<'a> for LyonPipeline<T> where
T: VertexShaderSource,
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T: VertexShaderSource,
type PrepareContext = ScreenTransformation<f32>
type Uniforms = Uniforms
fn description() -> PipelineDescription<'a>
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fn setup(pipeline: Pipeline, dev: &Device) -> Self
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fn prepare(
&'a self,
ortho: Self::PrepareContext
) -> Option<(&'a UniformBuffer, Vec<Self::Uniforms>)>
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&'a self,
ortho: Self::PrepareContext
) -> Option<(&'a UniformBuffer, Vec<Self::Uniforms>)>
impl<T> Deref for LyonPipeline<T>
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type Target = PipelineCore
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Auto Trait Implementations
impl<T> !RefUnwindSafe for LyonPipeline<T>
impl<T> Send for LyonPipeline<T> where
T: Send,
T: Send,
impl<T> Sync for LyonPipeline<T> where
T: Sync,
T: Sync,
impl<T> Unpin for LyonPipeline<T> where
T: Unpin,
T: Unpin,
impl<T> !UnwindSafe for LyonPipeline<T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.