fn shader() -> &'static [u8][src]fn texture_format() -> TextureFormat[src]impl VertexShaderSource for Normal[src]fn shader() -> &'static [u8][src]fn texture_format() -> TextureFormat[src]impl VertexShaderSource for Srgb[src]fn shader() -> &'static [u8][src]fn texture_format() -> TextureFormat[src]